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Subject: Need more genres, 2-6 players, low set-up time rss

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Eric Goh
Singapore
Singapore
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Hi everyone! I would like to request for some suggestions as to new games to add to my collection.

Here are a few features that I am looking for in my future purchases:
- 2-6 players: I play with a group that varies, usually from 3-6 players but sometimes there are only 2 of us
- low set up time: so that I can set up and keep the game quickly
- playtime preferably within an hour
- preferably a different game mechanic from what are listed here

Okay, so here's a list of my current collection:
- Dominion
- Dominion: Intrigue
- Dominion: Hinterlands
- Dominion: Dark Ages
- Resident Evil: Alliance
- Resident Evil: Nightmare
- Quarriors (2nd edition)
- Smash Up
- Elder Sign
- Small World Underground
- Red Dragon Inn 2
- Munchkin
- Munchkin 4: The Need for Steed
- Munchkin 7: Cheat with Both Hands
- Munchkin Booty

I have pledged for the following:
- Ruse
- Boss Monster
- Guilds of Cadwallon
- BattleCON: Devastation of Indines (Perfect Collection)

I would prefer if you could suggest games with different core gameplay mechanics from the ones listed above, to keep my collection fresh.

Games I am currently thinking of include:
- 7 Wonders
- Mice and Mystics
- Dungeons & Dragons: The Legend of Drizzt
- Zombicide
- 12 Realms
- Ascension: Storm of Souls

If you can add any recommendations to these games, or comment on these games, that would be great! Thanks!
 
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Charlie Theel
United States
St. Louis
Missouri
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7 Wonders

Carcassonne (need the first expansion for 6 players)

Race for the Galaxy (Base game is 2-4 players, first expansion allows up to 5)


 
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Peter Clinch
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Elfenland, though it's better with more so best left in the cupboard if you're down to 2.
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Buddha Meeple
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+1 7 Wonders

Citadels
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Shawn George
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Toledo
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+1 for 7 Wonders and Citadels

Looking at your collection, I'd also suggest that you check out Gauntlet of Fools. 2-6 players, quick setup and short games, designed by Donald X. of Dominion fame, and and is a lighthearted game about storming through a dungeon, killing a bunch of monsters, and taking their treasure. So thematically, it's somewhat similar to Munchkin, although it plays completely differently.
 
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Craig.
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PAX supports 2-4 with 1 copy ofthe game and 2-8 with 2 copies of the game. Really slick game.
 
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Fernando Robert Yu
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King of Tokyo fits the bill!!!
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Richard
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Cosmic Encounter will play five in the base game and up to eight with the expansions and is ate easy to set up and tear down.

7 Wonders plays nice with a large group.

The Resistance: Avalon or Ultimate Werewolf: Ultimate Edition might also be worth a look.

Edit: this is what happens when posting too early in the morning before coffee sets in. I missed the "also good with two players" qualification. Ill keep my above recommendations but note they are not for two players and are best at around five.

A correct recommendation from me would be Cyclades. I play it two and its pretty good but it is fantastic above that and supports up to five. It is easy to teach and learn and relatively easy to set up and tear down (3-5 minutes at most).
 
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Charlie Theel
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King of Tokyo is not good with 2 players, however.
 
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Mike Fox
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I find it at least a little odd that 3-6 people get together for a game night but need to set up, play, and put away a game in an hour. That rules out many of the best board games out there. Can you not find time for, say, a 2-hour cap instead of 1?

Here are a few worth looking at:
Citadels (a lighter civ game, almost faux-civ, but cutthroat and worth a look)

Three-Dragon Ante (it's like, IDK, strategic gambling lol)

Red November (great co-op, esp. for a group, but if you only have 2 players, you'd probably want to each control 2 pawns).
 
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Jason Leidich
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+1 Citadels and Resistance. If your group really likes fast paced card games these offer really good player interaction, fast set up and quick play.

Kingsburg seems to fit the themes of what you already have in your collection and plays with 2-5 players @ about 90 minutes. I picked this up for my brother-in-law as a Christmas gift and really enjoyed it.

Getting away from the themes and genres you already have listed check out Suburbia. It is a little fiddly but fun.

+1 7 Wonders too.
 
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Moe45673
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Power Grid. Throw in the Robots and you've got a game that plays well 2-6

Chicago Express is even better but sucks with 2.
 
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Devin Schwartz
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+1 7 Wonders. Played this for the first time this past weekend and had loads of fun.
 
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David Dawson
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Carcassonne or Alhambra.

Cosmic Encounter is excellent, but doesn't play less than 4 very well at all.
 
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Clark Rodeffer
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If you're up for a minimal equipment, restaurant-friendly moving target deduction game with a strong memory element for 2 to 6 players, you might try Short Changed. Alternatively, if you have several pounds of dice and like simple trick taking games, a 6th player could probably be added to Tricky without much fuss, although I have never test played it with that number. Neither of these games takes more than a couple of minutes to set-up or put away.
 
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Kevin Shillinglaw
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Based on your listed games, I humbly submit the following list of games that fit most of your criteria.

Games that play 2-5:

Sultan, The Speicherstadt, Urbania, Alea Iacta Est, Middle Kingdom

Games that play 3-6:

Medici

Games that play 2-6:

Mord im Arosa, Tsuro

Good luck with your search!
 
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Des Lee
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Some games featuring different mechanics/styles that have worked well for our group in recent times...

Ticket to Ride - Set collection, route building. Plays from 2-5. IMO best between 3-4

Carcassonne - Tile laying. Plays from 2-5. IMO best as a cutthroat 2-player game

Alhambra - Set collection/Tile laying. Plays from 2-6. 2-player requires a dummy 3rd player, don't really love it that way. IMO best at 3-4.

Lords of Waterdeep - Worker Placement. Plays from 2-5. IMO best at 4-5, 2 player is a different dynamic, it's more of a points race than a tense WP game. Really fun, but might stretch your time limit.

Dixit - Voting/storytelling. Plays from 3-6. Theoretically goes up to an infinite number of players, though it gets awkward past about 8 IMO. Sweet spot for me is 5-6 players. Not playable at 2-players.

Hopefully those suggestions are interesting to you Good luck!
 
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Drakon: Plays 2-6, quick set-up, tile-laying, cut-throat.

Go Goblin, Go!: Plays 2-6, quick set-up, clever filler.

Ra: Plays 2-5, quick set-up, auctioning.

 
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Dr. Barbie
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Hey, Eric. I have the same goal as you; lots of variety for game night. I think you could use some abstract, chess type, story telling, co-op and card games. We seem to like a lot of the same things, so feel free to poke through my collection list for specifics.

http://boardgamegeek.com/collection/user/Ellyria

-Emma

 
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Jawn Bee
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Hi,

I recommend Formula D because it is tonnes of fun with extremely low set-up time, is very easy to teach to new players, supports up to 10 players, and is quite a bit different from the titles in your collection. Depending on how many players you have, it may take anywhere from 30 mins to 90 mins to play, too.

cheers
John
 
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