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Subject: Compare / Contrast w/ The Burning Blue? rss

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Chris Buhl
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A friend and I finally got out and played The Burning Blue this weekend. I also own BC, and it's on my list of games to be played. We both loved TBB, and found ourselves wondering how folks might compare and contrast the two games.

I don't think of TBB as particularly complex, but there is quite a bit of record keeping and pre-planning stuff that bogged us down a little bit. I do wonder how BC fares in that way, but am more interested in any thoughts from players of both games.

Thanks in advance for any feedback.
 
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Roger Taylor
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Bomber Command is much quicker to plan and to play than The Burning Blue (about 2 hours total for BC once you've got the hang of it). The only written record keeping in BC is the British player's raid plotting, unless you use a limited-intelligence optional rule which adds little workload. Raids never deviate from their plot. There are no escorts as such. (Mosquito intruder fighters are handled abstractly and not plotted.) Combat is streamlined. Altitude is not an issue.

For all that, I think BC is no less faithful a simulation than TBB. I love both games.
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Jeff Grossman
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Agree 100% with Roger.

It really comes down to how much you enjoy the minor detail in TBB. If you enjoy the detail of fighter sweeps, tracking altitudes of bombers, escorts, and interceptors, then you might not like Bomber Command very much.

However, if you enjoy a game that removes (or more properly "abstracts") much of the detail and lets you run a few separate raids in an evening's gaming, then you'll find it an excellent game.
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Jonas Hiller
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Riehen
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Having played both games only a few times, all I can share for now are "first impressions".
I like them both a lot. I agree that there is more detail in TBB, and I like it that way. But I feel that the most important difference between the two games lies in the day / night contrast (obvious, i know): it seems to me that in TBB the raids are easier to spot and so there are more encounters, more opportunities to fight, which is good because the game is longer too. In Bomber Command, games are much shorter and as the German you can really be kept in the dark. This results in a lot of tension, because the games are short and you don't have that many opportunities to inflict disruption and infiltrate your Tame Boars etc.

I'm playing a PBEM game right now: we're in turn 4 and I still couldn't detect the main raid, due to catastrophic die rolls mostly (some poor play too, i guess). Twilight will arrive on turn 12, so my opponent will probably want to bomb around turn 8-9 max, to return home without too many losses. Time is running out for me to scramble, deploy and intercept. I feverishly await my opponents responses...

So for now I feel that the contrast might be more detail (TBB) opposed to more tension (BC)
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Chris Buhl
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That is a great reply Jonas, thank you! the way you describe Bomber Command reminds me of Nightfighter, which was a lot of fun.

Thanks,

Chris
 
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Jonas Hiller
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Thank you Chris, this was one of my first posts and you gave me my FIRST THUMB !
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Chris Buhl
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jonHi wrote:
Thank you Chris, this was one of my first posts and you gave me my FIRST THUMB !


Well thank you, I think you are the first person to whom I've given their first thumb!
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