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Subject: Dice Tower and no dice...hmm Shogun/Wallenstein mechanic? rss

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Thomas Dunagan
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According to the listed game components there are no dice in this game. I'm curious to see if this is gong to end up being a cube tower mechanic like in Shogun or Wallenstein. Thoughts?
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Lee Fisher
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Carthage wrote:
According to the listed game components there are no dice in this game. I'm curious to see if this is gong to end up being a cube tower mechanic like in Shogun or Wallenstein. Thoughts?


Hopefully the

Quote:
A new and innovative mechanism


part implies that it is different.
 
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Joel Eddy
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It's a Cala Tower. Dice + Mancala mashup.
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Yours Truly,
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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Carthage wrote:
According to the listed game components there are no dice in this game. I'm curious to see if this is gong to end up being a cube tower mechanic like in Shogun or Wallenstein. Thoughts?


Yeah I noticed same thing when looking at the components!
Wallenstein/Shogun is Queen Games after all... and I remember reading somewhere that the cube tower was originally designed for another game that never got published or something, and so it would make sense they would want to try to apply it to even more games in the future. Just now in trying to find that bit of info about the design of the cube tower I came across this:

http://archive.bgdf.com/tiki-view_forum_thread.php?forumId=4...
Quote:

Queen Games in Germany is desparate for a new "big box" game using it's patented "cube tower," which was used in the games "Wallenstein," "Shogun," and "Im Zeichen des Kreuzes."

Queen must pay an annual fee to keep up the patent on their cube tower, and therefore needs new games to make it worthwhile.

Queen does NOT want the new game to use the tower for combat resolution (as in the first 3 games using the tower).

The tower mechanic in the new game should also not be duplicable by a dice mechanic. In other words, the mechanic should only work using the cube tower.

For those who are unfamiliar with the cube tower, it is a rectangular cardboard construction with several "shelves" inside. Wooden cubes of different colors are thrown into the top of the tower, several come out of a hole at the bottom into a tray. Some of the cubes remain on the shelves inside the tower, and some from past turns are knocked out of the tower by the new cubes that are dropped into it.
Because of this, the tower is usually "seeded" by a certain number of cubes at the beginning of the game.

You can send in game proposals to Queen Games in Germany, but be warned that they are notoriously slow at replying.


So, yeah, I think this is Feld's take on the cube tower.

Can't wait!!!!!
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Scott Nelson
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Maybe, 8 ships are 8 dice with ships on it?
 
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Silberklinge Warlord
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I heard Queen Games has the copyright on "Dice/Cube Tower" (Shogun and Wallenstein) so no other publisher is allowed to use it in Games.
 
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Mathue Faulkner
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Silberklinge wrote:
I heard Queen Games has the copyright on "Dice/Cube Tower" (Shogun and Wallenstein) so no other publisher is allowed to use it in Games.

See three posts above yours....
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Olav Fakkeldij
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Carthage wrote:
According to the listed game components...

Where?

BTW I think Stefan Feld will use small dice to throw into the cube tower.
 
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Thomas Dunagan
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olavf wrote:
Carthage wrote:
According to the listed game components...

Where?

BTW I think Stefan Feld will use small dice to throw into the cube tower.


They are listed on the game page -

Components

1 game board
1 dice tower
49 cubes
16 islands
8 frames
24 progress tiles
50 production tiles
40 goods tiles
21 neutral buildings
6 pirate tiles
5 treasures
4 time tiles
4 player tableaus
48 starting buildings
64 hut tiles
16 discs
8 ships
Rules
 
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Mik Svellov
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Carthage wrote:
According to the listed game components there are no dice in this game. I'm curious to see if this is gong to end up being a cube tower mechanic like in Shogun or Wallenstein. Thoughts?

Being a Queen game, I never assumed it would be for throwing dice.
 
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Jeffrey Allers
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Würfeln is the German word for Dice and for Cubes, so they are often confused in English translations.
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David McLeod
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Here's an idea. The cubes will determine the actions by tossing them through the patented dice tower. Perhaps some get stuck in there and sometimes extras come out?

Different colored cubes give different actions.

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Mik Svellov
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Patented?
 
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Wyckyd
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Axelfudge wrote:
Here's an idea. The cubes will determine the actions by tossing them through the patented dice tower. Perhaps some get stuck in there and sometimes extras come out?

Different colored cubes give different actions.


That sounds interesting!

Alternatively, how about including a cuber tower tower? One huge tower that you throw a handful of cube towers into
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Jack Francisco
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Feld = Want
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Isaac LaRue
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I could imagine it being something were you send out boats and/or explorers sometimes they get lost on the way to their destination, but might show up in later turns.
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J T
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I think it would be interesting if it had something to do with the trade routes... randomized ship cargoes, perchance.
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Scott Nelson
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ilarue wrote:
I could imagine it being something were you send out boats and/or explorers sometimes they get lost on the way to their destination, but might show up in later turns.


This sounds like a dice building game idea for A Few Acres of Snow: The dice game"
Throw small dice into a personal cube tower and only the ones that come out can be used in that turn. At end of turn, take the used dice and throw them in your cube tower. The ones that come out can be used next turn. It will be done, if the cube tower can be bnuilt large enough
 
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Stasia Doster
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senorcoo wrote:
Feld = Want


True! Automatic buys for me.
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Steven Metzger
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scdoster wrote:
senorcoo wrote:
Feld = Want


True! Automatic buys for me.
Yeah, but it's a Queen game. Line item costs would be like this:

$7.00 - Board
$6.00 - Bits
$8.00 - Development
$3.00 - Art
$4.00 - Box
$2.00 - Insert
$30.00 - Air in Box
--------------------------
$60.00 - TOTAL
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James M
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metzgerism wrote:
scdoster wrote:
senorcoo wrote:
Feld = Want


True! Automatic buys for me.
Yeah, but it's a Queen game. Line item costs would be like this:

$7.00 - Board
$6.00 - Bits
$8.00 - Development
$3.00 - Art
$4.00 - Box
$2.00 - Insert
$30.00 - Air in Box
--------------------------
$60.00 - TOTAL


BINGO!
http://www.amazon.de/Queen-Games-6114-Amerigo-Brettspiele/dp...
 
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Jack Francisco
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And I will STILL buy it.
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Jeff Hinrickson
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Axelfudge wrote:
Here's an idea. The cubes will determine the actions by tossing them through the patented dice tower. Perhaps some get stuck in there and sometimes extras come out?

Different colored cubes give different actions.



Here's another idea, how about cube shaped dice to throw in the tower.
 
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Scott Nelson
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jjloc wrote:
Axelfudge wrote:
Here's an idea. The cubes will determine the actions by tossing them through the patented dice tower. Perhaps some get stuck in there and sometimes extras come out?

Different colored cubes give different actions.



Here's another idea, how about cube shaped dice to throw in the tower.


How about tower-shaped dice to throw into a cube.ninja
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