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Subject: Spicier player interaction rss

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tim obesse
United States
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As written, this game is mediocre. The art is nice, but the gameplay is bland. This variant made the game enjoyable to our group. It's a variant which adds some spicy player interactiondevil.

First prepare the monster deck by removing several smaller creatures. (I removed 1 ghost, 1 toy, 2 rats, 2clowns and 3 bugs). Now the monsters are too big to fight alonegulp, so players must help one another.

During any turn, players may help one another in combat:
**A single player may loan another mob one of his/her mob's members. That loaned member may not be chosen to be killed if other choices are available. The loaned member returns immediately after combat.
** Any player may play cards to help one another.

To solicit this help, players may trade or make promises. They may trade weapons, townsfolk, mob cards, killed monsters or simply promises to give help in the future.

Important rule: any promises made during the game must be kept and a player cannot agree to help another player and then also play cards to hinder them in combat yuk.

Any weapons or enhancement cards which are traded may not be played until the recoup phase.

Nothing too complex, but it really changed the flavor. Enjoy.


To make the game go faster I also removed the following:
Monster deck: arms shipment, the plot thickens
Mob deck: 3 bungling spies, 2 escape plans (now not needed), 2 meddling kids, antacid, werewolf? there wolf!, baby shortage, harpoon squad and violinist.

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