After 4 long years we finally can say, Trench is officially released.
So you can better understand the game and is concept, I will introduce the story behind the game, historical context and rules.
The Beginning – the idea
In 2009, Rui Alípio Monteiro was in his hometown at the beach, and had a visual idea of a possible game, and made a first sketch of the game in a napkin (like so many other games and great ideas). From napkin to a physical game was a question of months, in the next picture you can see the first prototype of the game, originally was on a 12x12 grid, later become a 8x8 grid.
From idea until today
2010 was the year of protecting the game, intellectual property was protected and the concept and the name Trench become shielded.
This was a also a year of play testing, Ariana Pintor (Portuguese Chess Master) was like a Test Run pilot, helping to polish the rules.
January 2011 was the first appearance at the toy fair at Nuremberg, still with the first prototype in a 12x12 grid.
Between January and May of 2011 the game changed to a 8x8 grid, and in May at Aveiro, a Portuguese convention of Board Games, was the first appearance of Trench in his final product, the game that today I present to you.
From 2011 until today was a long path with ups and downs, but finally the game is released, a 100% Portuguese product.
Historical Context – World War I
The game was inspired in the Great War, know has the Trench War.
The board represents two battlefields, with eight common lozenges, the Trench.
The pieces represent the military forces, 1x General, 2x Colonels, 3x Captains, 4x Sergeants and 6x soldiers.
Briefly, the rules are quite simple to learn, but like so many other great games very difficult to master.
The game has an 8x8 grid, and has 5 different types of pieces.
The more powerful is the piece, more range of movement in terms of spaces to move and directions.
But the great thing about Trench, are the 8 common lozenges that represent the Trench, that have particular rules, if you have a piece in the Trench:
-Can attack to the opponent side and cannot be attacked from the opponent side
-Cannot defend from backwards (can be attacked from his own field but cannot defend)
-If a piece has more than 1 movement range, it can destroy several pieces in the opponent side. (Ex: the general can move up to 5 spaces, if in the trench, it’s attacking all the pieces at his range in the opponent side)
You can find the Rulebook here and the tutorial video:
Trench as a Piece of Art
The ways to build the game of Trench are endless, here are some examples of the potential of Trench as a piece of art:
Trench in Marble - A Memorial Sculpture
Trench in Ebony and Ivory
Trench in acrylic glass
The Official Release
January 25th was the day the game was officially released, at Palácio da Cidadela de Cascais , with the privileged presence of General José Loureiro dos Santos.
The Final Product
The first step of production of the game his very near his end, in the 1st stage the game will be available in February at Portugal and Spain (fnac, El corte ingles and others), it’s expected to be available in the rest of Europe and USA in the next few months.
During 2013, the game will be developed to Windows and IOS, hopefully to be available later this year.
The price for the 1st Edition, will be of 49,99€, with high quality components.
Trench his more than just a game, it’s a piece of art, it’s an educational tool, it’s a new classic.
Hope you enjoy the game.
- Last edited Sat Feb 2, 2013 7:10 am (Total Number of Edits: 1)
- Posted Tue Jan 29, 2013 10:32 am