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Yggdrasil: Asgard» Forums » Strategy

Subject: Idunn - always use trance? rss

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Lee Fisher
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Idunn's trance power

Quote:
At the beginning of each God’s turn, the
God rolls the die. If the result is white or
blue, that God gets 1 additional action
for this turn.


Seems too good NOT to use.
We had a 6p game and got a ton of extra actions from this. We lost but we would have died a lot sooner without it.

Has anyone had a similar experience?
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Andrew MacLeod
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And when, exactly, are we playing Churchill again?
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Of course, an entranced Idunn is fairly useless if you roll a green or black.

I tend to entrance her only when emergency situations arise, and Frey happens to be on holidays. Otherwise, she's one more deity who can smuck enemies in Asgard.
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