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Descent: Journeys in the Dark» Forums » General

Subject: Caster vs melee vs archery rss

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Søren Pedersen
Denmark
Viby J
Denmark
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Hey

After a couple of replays and tweaking the 2 heroes with boggs the rat, the game seems to be flowing.

But I just had a question, whether you guys have seen the same picture. In our games the wizards had had a tendency to own the game compared with melee and archery. Which has lead to the players hoping for a wizard type character.

Have you guys experienced the same, and/or what would you choose if you had the choice of hero (not precise hero, but melee or archer og wizard....or maybe the balanced heroes?)

regards
 
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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My table insists on a choice of three characters. And then a discard and redraw for one card from their skill set. So parties at my table typically have either a powerful wizard or a powerful fighter in the party. They prefer fighters over mages, though they will take a mix of both versus two of either (to thwart the Giant's Reach/Sweep combo). Archers can be cool, but are not favored. "Jedi Jaes," "Trenlo the Strongest," and "Darth Valindor" are favored charcters.
 
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Andrew Clarke
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Has anyone else thought it odd that there are three "dedicated" magic characters, two "dedicated" melee characters, but only Silhouette with three ranged skills, three ranged trait?
 
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Stan Essick
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While magic characters do seem to be overpowered in the end, as an overlord player, I'd prefer at least two magic characters on the heros' team. The magic users are the prime targets for quickly eliminating a hero to get rid of conquest tokens, often falling to a single spawn card if played right. In addition, it's at the end of the game when they become super powerful, and it has also been my experience that if the overlord is going to win, it is within the first room or two, which is before the magic guys can power-up. I prefer two, because one can ofter be 'babied' and protected but two makes that near impossible even in a four player game. Also it means at least one isn't the guy that can wear armor and still use runes (forget his name).

Also, if the heros are going to reach the end of the dungeon, you have one last trick to try and beat them: Dark Charm. At this point, you hope they have a magic user with a blast rune equipped. After all, why choose a target to beat down with a melee attack when you can have one of their 'all-powerful' mages blast their entire group into oblivion?
 
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Jamie Vantries
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Woodbury
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There isn't a certain "class" that I prefer, just certain characters, Vyrah the Falconer, Varikas the Dead, and Runewitch Astarra are probably my three favorite characters (each from a different "class"). The last game I played, I just had a fighter and an archer, and I won.
 
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