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In turn 2 the Germans win Initiative and take to the offense again.
3rd Pzr elects to go bold, and place the requisite units to obtain a surrender roll on Turn 2 for the Dutch. This will stretch supply and support but an early end to this conflict will free them for action planned in Antwerp.
3rd II and the Arty move to Rotterdam and Den Haag supported by additional forces landing from 22nd Luft (22nd LL). This and additional moves by 7th FJ place most of Amsterdam out of Supply except for forces in port towns.
Forces cross near/ Herentals bridge. Stukas bomb the Belgian forces and SS:V takes out 2 units.
Fresh forces prepare to assault Maastricht again, to begin the choking of Liege.
The air war of suppression is disappointing as the Germans lose 3 steps. But place many forces on inactive for FR/BEF.
Around Den Haag Arty atk and 7th and 22nd attack at 6:1 they still lose 1 Bn, but capture a major city hex (which adds a +1 DRM to surrender roll).
The Maastricht attack loses another step in a 45 v 3 attack across the river into a level 4 Hedgehog. But it is good enough to make the breach.
In the South near the village of Ciney 1/1 from 1st Pzr explodes fighting 4Ch .
5th Cav Mech force is destroyed in place @ Reccongne by 2nd Pzr. 10th Pzr makes a risky attack at Palisuel 7^5 v 2^2. DL2 is the loss. 10th also attacks Givet with 2/7 Bn capturing the town. During the reserve stage the 29th Motorized attempts to cross @ Sedan across the rail bridge. This desperate 4:1 attack captures the fort and the rail head bridge. This is not a well-supported attack, and may likely have been a stupid move.
6th Pzr exploit to Givet. 7th send motorized Inf to outskirts of Namur.
In Turn 1 and 2 the Germans brought 18 SP each turn and no replacements.
12th Anglo-French turn :
The 14 SP are allocated and BEF take replacements. The Allies survey the carnage, shrug resignedly and get to work.
Near Antwerp the arty DG's and kills an SS:V arty.
The entire SS:V is DG'd by arty fire! 9th Panzer is also Dg'd by arty fire! It is noteworthy that in order to Overrun you need stacks. Stacks in range of Arty are just a bad thing in this game.
Being too close to the front is a pain in the rear…There is a jokein there somewhere. It is however difficult not to be up close when over runs are happening and the follow thru is not driving you deeper. This leaves the Allies with huge opportunities to barrage away your next turns plans!
The BEF 12th L and Belgian Infantry Division attack the 616 SS:V unit and lose a step.
In the South aggressive play sees the N.A. Inf Division and 6 steps attack the Germans astride the Sedan crossing. Not much joy there.
As the Netherlands are completely OOS, they eat from the map. Forces scramble to get back into trace around Amsterdam, and run a risky attack, that showed 43% chance of losses for the attacker and 49% for the defender, Ao1 Do1 is the result, not bad!
The Dutch roll 3(2+1) for surrender, not enough to force a surrender! The Kil and SPvi die defending Rotterdam in an attack to displace the arty adjacent to the city. The Dutch jam up rail and trace lines effectively. A superb opening turn for the Allies.
14th May TBL_2
Posted on January 31, 2013 by hipshotau
The Germans place 14 SP after winning initiative on the 14th of May.
9th and SS:V are DG. What to do? This aggressive play by the Germans ending up too close to the Antwerp based and Allied Arty has stalled the offense.
In the Ardennes the German 29th Motorized is surrounded at Sedan! The 6th Pzr is DG‘d near Fumey by the French. The allies have run amok for their turn on the 12th and it will take some doing to sort thru the excessive confidence of the Germans.
The Germans ponder then start moving. The 4th clear up near the canal in Aarschot in the North. 1st Panzer clears away the rest of French 4th Cav near Marche e Famenne in the Ardennes. Secondary attacks kill 2 steps and retreat the rest into the woods. With the supply road now open the Germans drive SP thru further West into the woods for 6th, 10th and 7th Panzer.
Clearly no lessons were learned from last turn; in a further overzealous move the Germans start moving 22nd and 7th FJ forces from Holland in anticipation of the surrender of the Dutch this turn. They have plans for the 22nd and 7th it appears.
Supply is however still blocked by 1-N Dutch forces in the North. 1 step is lost due to attrition for the Germans. The combat phase shows several attacks going horribly wrong. The dice are in league with the Allies for this turn.
2 Bns are lost for nominal gains, the crossing at the Sedan is under major threat. The Belgian/Dutch region is a almost a disaster, with the Dutch forces blocking key lines of supply and rebuilding their lines.
In the Reserve/Exploitation phase the 8th Panzer stabilize the situation in and around Sedan. This is fast turning out to be a very different experience for both sides.
The Dutch soldier on, inserting forces to block, road and rail. Belgians soften up their defense of Liege and try building dual lines stretching back to Brussels and along the River. The Germans were not able to cutoff Liege in the first 2 turns.
The French pull the 1st Mechanized out of Antwerp to enable it to be used as a mobile defense and reinforce the defense of Brussels.
The French place many of the major formations into Reserve mode along with Arty units. The rest of the French and BEF move to build deeper lines and pound any units in range with Arty in the South.
The 4th Cav winks out of existence during the supply phase. 3rd Motorized is being wasted plugging holes in the line. The French have solid success DGing several stacks of German forces. Another solid turn.
- Last edited Wed Mar 19, 2014 3:57 pm (Total Number of Edits: 1)
- Posted Thu Jan 31, 2013 10:49 pm