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Filipe Cunha
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Due to the total lack of cohesiveness and just plain missing stuff on how to set up the game, I've taken the liberty to create a guideline for the set up for both the Campaign Scenarios and the Strategic Scenarios.

Please be advised that a lot of this stuff isn't official wording or described in any way, shape or form in the rulebook.

Many things are assumptions and guesswork based on my restricted view for the game, since I haven't played it yet. If we get any official wording on any of this, I'll update accordingly. Some minor stuff was added for balance during set up.

PDF "rough" version:
www.boardgamegeek.com/filepage/87107

Campaign Scenarios
1. Place the Sector Tiles according to the layout described on the Scenario;

2. Place the Objective Markers according to the layout described on the Scenario;

3. Players now alternate placing Strategic Points with whoever roll highest on a 1d6 going first. They need to strict to the following rules:

a. Each Sector Tile can only have a maximum of 4 Strategic Points;
b. it must be placed at least 3 squares away from a Sector Door;
c. it must be placed at least 6 squares away from another Strategic Point on the same Sector Tile OR 4 squares away from another Strategic Point on another Sector Tile;
d. each room smaller than 8x8 squares can only hold a maximum of 1 Strategic Point;
e. if the Scenario describes any further restrictions to Strategic Point placement, players must strict to them.

4. Each player will secretly decide how his Force is composed according to the following rules:
a. Each player can only recruit models of its own Faction;
b. each Scenario will list how many Force Points each player has, players need to spend those Points selecting their models and can't go over the budget. If any Force Points remain, those are wasted;
c. it also lists the minimum and/or the maximum amount of models the player may have. If not, then each Force needs to have a minimum of X models. Where X equals 1/10 of the initial Force Points each player has to create his Force;
d. it may also list if any particular models are required on that Scenario;

5. Each player will now alternates deploying their Forces. They roll 1d6 each and whoever rolled highest, go first:
a. Each Scenario describes where players can deploy his Force;
b. each player can only deploy to their respective Deployment Zones;
c. if the Scenario describes multiple Deployment Zones, players can freely mix and match the order and zones in which they deploy their Forces;
d. if the Scenario describes any further restrictions to deployment, players must strict to them.

6. Players now decide whoever goes first by rolling 1d6, whoever rolls highest gets to take the first Active Mode.



Strategic Scenarios

1. Roll 1d6 and check on the Objective Theme table (page 34) to see which will be the Scenario's Theme;

2. Roll 1d6 again and check on the specific Theme Table (Vanguard, Strain or Head-to-Head Strategic Scenario) to specify which will be the Missions, Objectives, additional set up or rules required for the game;

3. Players then decide how many Force Points they wish to use for the game, or, if desired, roll 2d6 and subtract 2 (reroll any result of 0) and use ten times that amount as the initial Force Points allowed for each Faction. If the theme specifies a required amount of tiles, use at least that many tiles times 20 instead.

4. Each player roll 1d6 and now alternate choosing tiles and placing them on the table, whoever rolls highest going first, according to the following:

a. Use one Sector Tile for each full 20 Force Points each Faction will have to generate their Forces;
b. Each Sector Tile must be adjacent to a previously placed Sector Tile, except for the very first tile;
c. Sector Doors must match;
d. Players may use whichever Sector Tile side they want and can rotate them any way they want before placing them on the table;
e. If there's an odd number of Sector Tiles in the game, the player who placed less tiles automatically wins or loses (his choice) the Strategic Points placement roll.

5. Players now alternate placing Strategic Points and/or Objective Markers with whoever roll highest on a 1d6 going first. They need to adhere to the following rules:
a. Each Faction can place up to a total of 6 Strategic Points or Objective Markers minus the Objective Markers required by the Scenario's Theme;
b. each Sector Tile can only have a total maximum of 4 Strategic Points or Objective Markers;
c. Objective Markers must always be placed first;
d. each specific Strategic Point can only have a maximum of two copies in the game;
e. it must be placed at least 3 squares away from a Sector Door;
f. it must be placed at least 6 squares away from another Strategic Point on the same Sector Tile OR 4 squares away from another Strategic Point on another Sector Tile;
g. each room smaller than 8x8 squares can only hold a maximum of 1 Strategic Point;
h. if the Scenario's Theme describes any further restrictions to Strategic Point placement, players must strict to them.

6. Each player will secretly decide how his Force is composed according to the following rules:
a. Each player can only recruit models of its own Faction;
b. each player will have the previously set amount of Force Points to spend on their Forces, players need to spend those Points selecting their models and can't go over the budget. If any Force Points remain, those are wasted;
c. it also may list the minimum and/or the maximum amount of models the player may have. If not, then each Force needs to have a minimum of X models. Where X equals 1/10 of the initial Force Points each player has to create his Force;
d. it may also list if any particular models are required on that Scenario;

7. Each player will now alternates deploying their Forces. They roll 1d6 each and whoever rolled highest, go first:
a. Each Scenario describes where players can deploy his Force;
b. each player can only deploy to their respective Deployment Zones;
c. if the Scenario describes multiple Deployment Zones, players can freely mix and match the order and zones in which they deploy their Forces;
d. if the Scenario describes any further restrictions to deployment, players must strict to them.

8. Players now decide whoever goes first by rolling 1d6, whoever rolls highest gets to take the first Active Mode.





ps.: does anybody know the tags to place ordered and unordered lists in posts?
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endou_kenji wrote:
ps.: does anybody know the tags to place ordered and unordered lists in posts?

I think the forum does not support this. Some people use images (microbadges?) to have bullet points, some use minus signs.
I prefer this: " · " (non-breaking space, middle dot, non-breaking space), but do not always have the patience to type them and fall back to minus signs, too.

Thanks for your setup guidelines, I will look at them when doing my first game.
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Filipe Cunha
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ThomasAH wrote:
endou_kenji wrote:
ps.: does anybody know the tags to place ordered and unordered lists in posts?

I think the forum does not support this. Some people use images (microbadges?) to have bullet points, some use minus signs.
I prefer this: " · " (non-breaking space, middle dot, non-breaking space), but do not always have the patience to type them and fall back to minus signs, too.

Thanks for your setup guidelines, I will look at them when doing my first game.


Thanks. If you can give some feedback when you use them, that would be great.
 
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Brian Sherry
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Very nice job. You should send these to Rob on the SW forums. One small note: at least one campaign scenario says who goes first. You might want to say "Unless specified in the scenario special rules..."
 
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Black Knight wrote:
Very nice job. You should send these to Rob on the SW forums. One small note: at least one campaign scenario says who goes first. You might want to say "Unless specified in the scenario special rules..."

I posted it there... no feedback whatsoever. :/

Alright, thanks, I'll update it! I haven't read thru all scenarios yet.
 
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Brian Sherry
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Rob has stated that he will be dealing with the scenarios after he corrects all the issues in the main rules, so don't be sad. I would recommend sending it to him as a PM and offering your services in helping to improve the game. This is fine work. And you're not a native English speaker? Amazingly precise technical English writing, camarada!
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Filipe Cunha
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Black Knight wrote:
Rob has stated that he will be dealing with the scenarios after he corrects all the issues in the main rules, so don't be sad. I would recommend sending it to him as a PM and offering your services in helping to improve the game. This is fine work. And you're not a native English speaker? Amazingly precise technical English writing, camarada!


hehehe, thanks!
I just spent too many years playing Magic... that teaches you A LOT of lessons in rules writing.

btw, file is up
www.boardgamegeek.com/filepage/87107
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