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Chaos in the Old World» Forums » General

Subject: 3-player Playability rss

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Robert Baricz
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So, I've had this game for a while now but yet I've only gotten it to the table once. While I thought the 4 player game was a blast some people I had played with thought the game had balance issues among the different gods.

Needless to say I now have a different 3 player group and I was wandering what your thoughts were on the 3 player experience.

I would love to start playing this more, but if it doesn't work well with three I might have to trade it for something else as it will never get played.
 
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Gert Meyer
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Balance issues with 4-player is mainly a product of insufficient experience among the players. The different Gods have varying learning curves in my opinion, which I think is the main reason many new players feel that way.

I find the 3-player experience quite enjoyable, although it does not approach a 4-player game in awesomeness. But considering I rank 4P Chaos as the ultimate gaming experience, 3P is still pretty good for me.

You may wish to experiment with tweaking the game a bit. One thing I was considering was pre-ruining one of the outer regions (Norsca or the Badlands) and keeping the number of rounds equal to the 4P game.

Anyway, just try it out and see how it goes. You can always trade it away later if you find that it doesn't work for you.
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James
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I would argue that one session of this is not nearly enough playtime to argue imbalance among the gods. They are asymmetric and perhaps have different learning curves, but you can check the statistics on the god wins if you like in the forum. Khorne will have the advantage, I would argue, among new players.

Trade it away? Heresy! I'll be honest and say that I would play a different game if I didn't have four people able to play. You want those regions crowded and all four different players messing up each other's plans in evil ways. Still, if only for the days when you can bring a fourth player in, I'd hold onto this classic. I think one day you'd regret losing it.
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General Norris
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What kind of person writes off a game as imbalanced after hour and half with it? Wow, sorry for the jab, but wow.


I don't recommend the game for three, it's clearly designed for four players in mind and it suffers a lot.
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Disgustipater
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I didn't like it with 3-players. There are too many open areas which allow players to do their own thing unmolested, and allows people to run away from Khorne way too easily, since they can avoid running into other players in the process.
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K
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I haven't played enough 3 player to say, especially since 3 player results in more configuration options -- but I think I had some really enjoyable ones that left Khorne out, although that was with the expansion. I usually only play with 4-5 players.

Just give it a try and decide for yourself, since you already own the game. If it doesn't work for you, then you can trade it away!
 
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Matt Vollick
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I love the 3 player version of CitOW. With each particular God missing the game changes quite a bit. That being said 4 player is probably the best version but it's still great with 3.
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Gert Meyer
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Vollick1979 wrote:
I love the 3 player version of CitOW. With each particular God missing the game changes quite a bit.


Good point. With the Gods being as asymmetrical as they are, the 3P game actually offers a great variety of gameplay experiences. A game without Khorne is vastly different than any other game of CitOW you've ever played.
 
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Ben Skellett
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With 3 players, we use the Auto-Khorne variant here: Khorne Autoplayer - 3 Player Chaos that Works !
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Robert Baricz
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I never wrote off the game as imbalanced. I was just stating that the first time I played, 1 player in particular thought the game was imbalanced and it has not been played since though that's attributed to not having enough players. As I usually game with 2 or 3 only, was just curious as to the playability of 3 players.

As for trading it away, I would not like to do so but if the 3 player experience is not worthy I would consider it. I don't get many chances of being able to play it, it would just sit on the shelf not getting played. I suppose I could keep it for those occasions I have four but I think I will try it with three anyways.
 
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Robert Baricz
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Thanks for the replies! I'll let you guy know how it goes. Maybe after enough plays of it, I'll write a 3 player review of it.

Happy Gaming!
 
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Gert Meyer
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aleitas wrote:
Thanks for the replies! I'll let you guy know how it goes. Maybe after enough plays of it, I'll write a 3 player review of it.

Happy Gaming!


Cool! You already have the game, so you're not really going to lose anything much by trying.

If you ever decide to try out my suggestion, let me know how it goes. I'm quite curious myself as it was just a random idea
 
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Was George Orwell an Optimist?
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General_Norris wrote:
What kind of person writes off a game as imbalanced after hour and half with it?

My guess is the kind of person who's looking for a much lighter game.

There is no shortage of previous threads discussing balance:

Win stats of 80 games with 4 players
Accumulating statistics - how many wins for each Chaos Power?
Accumulating Statistics - How Many Wins For Each Chaos Power? (Part II)
After 23 valid games
What god wins the most/least in your gaming group?
So does Khorne always win ?
3 games in (quick thought on balance)
What was the unbalance issue?
Which God Is Winning Your Games?


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K.Y. Wong
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gert74 wrote:
One thing I was considering was pre-ruining one of the outer regions (Norsca or the Badlands) and keeping the number of rounds equal to the 4P game.

I just had a similar idea after seeing the below pic, the owner uses black felt to cover some areas of the Metropolys board for 2 & 3 player games. Doing something like that for CitOW might tighten up the 3 player game nicely.


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salem .
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game of thrones similarly blocks off some regions in games where you don't have the full number of players. the rulebook's regions are often thought to not be optimal choices, so some people block off different ones instead. but the idea is the same.
 
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Gert Meyer
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Besides tightening up the board, the second part of the idea was to shorten the game to the usual 7 Old World cards from the 4P game and also end it after 4 Ruinations. So you'd take out the lowest paying Ruination, basically. I think this is better for a 3P with Khorne. Less sure for a 3P without Khorne.
 
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As a beginner the 3-players is fine, and can be a lot of fun. It's later on that you will find the 3-player experience frustrating. So play it now! 3-Players can also be a good way of indoctrinating new players into the game as a learning game so that there isn't quite so much to take in.

As I've said in another forum I played a 3-player game with Khorne, Tzeentch and the (unfairly maligned) Horned Rat using the Morrslieb decks and it was a hoot.

As is said above, the sweet spot may be 4 at which point the game excels, but it's still a good game with 3, and can be amazing also with 5.
 
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