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The Battle for Normandy» Forums » Strategy

Subject: NEW CAMPAIGN rss

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Jason TIPPLE
United Kingdom
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Hi,

Finally after building a table....

I'm looking to start a campaign for the first time. I have 3 "old" questions that I would really like advice on. My concerns are the famous 'Nerbelwerfer strength', using 'shell catchers' to take soak up NW losses and of course the 'Mulberry Harbour destruction'. I want a balanced game that lasts the distance and is not affected by these three issues.


By the way, whilst playing solo I intend to use the rules in what I believe from other forums is the spirit intended by Dan. So for example, on other debates, I will not instigate breakdowns of cheap armour in order to repair Tigers but I will repair Tigers as a priority if I have REP points or spare armour companies nearby.


So here goes:

1
I plan to use NW on full strength for offensive support and half strength for firing alone and defensive support. I think that is the reccomended solution to their strength issue. Is that sufficient for game balance?

2
I dont plan to make a habit of routinely protecting all NW with cheap Infantry "shell catchers" and intend to only stack infantry with NW if they are spare and available Infantry reserves. So a mixed approach effectively of neither leaving Allied or Germany Artillery stacked alone or intentionally always protecting it with cheap companies.


3
I am really concerned about the loss of one and defintely both Mulberries to storms. I see the option is there to repair one but is the game really almost lost for the Allies if one or both Mulberries are destroyed? I really dont want to simply ignore the chance of a Mulberry being destroyed in a storm but I also dont want the game to be a let down if it happens. I am really stuck on this one. Is it worth continuing the game if one or both are gone? I want to incldue the historical possibility of it happening but I dont want the game to be ruined if it happens early on. Im really stuck on this one. As its solo game and I want it to play out, I could make the decision if it occurs maybe. IE - if it happens early, ignore it but if it happens late and the Allies are in good position, allow the Mulberry to be destroyed. Help!


Thanks

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Matt Longabaugh
United States
Rockville
Maryland
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Shell catchers are very gamey indeed. The solution we have used for shell catchers is to randomly select the unit in target hex that must take the loss.
 
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