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Empires: Builder Expansion» Forums » Rules

Subject: Please help me with some replies when you have a moment. rss

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John Rivera
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1. The colonist D section still holds the formula of 2 x # players -1 Does this also applies when there are Builders coming to play or can we remove the formula as if complying the formula we often have a major constant problem. (The same two players who start the game going first and second continue to maintain their place for the future turns (initiative) by keep occupying the 1-2 positions and the other three players can not break this on going issue.
The problem is the two players whom always go 1-2 occupy one extra spot on the colonist D than the other 3 players. ALWAYS !
(Player 1 goes on spot 1)(player 2 goes on spot 2) (player 3,4,5 each put one piece) and then the last two spots go to the 1st and 2nd player again)

This is frustrating because the first two player maintain their 1-2 position during entire game!

Is there a solution ?


2. Do I need/Must purchase the Plague promo cards to make the game more interesting ? I can not find a post for having vs not having them.

3. There has been only one mini review about the Builder expansion.
Is that a positive thing to consider to encourage playing future games with the builder or not ? I realize each gaming group have their own preference but just want to get some advise from those who played this game prior the expansion arrival vs when they decided to play with the expansion and what is the major vote on including them or not ?
There must have been over dozen reviews of the game prior to the builder expansion arrival and all have been Positive.


We are having a frustrating experience with our situation explained in the above (1).

Thank you.
 
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Donald Bennett
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My 2 cents.

1) Don`t ever play with them again, Seriously, they are giving you and the other players a bad experience. Did one of them win the game ?

I am interested to know.

2) You should get it.

3) We stay with the original game but using the purple as the six color to play six players (we have decided not to use the builder).

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fangotango
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1) If the first two players play their first workers on initiative, why do players 3, 4, and 5 not play in the first three colonist dock spots?

And aren't there 9 spots, not just 7?
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Bill Morgal
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questfordragonlords wrote:
1. The colonist D section still holds the formula of 2 x # players -1 Does this also applies when there are Builders coming to play or can we remove the formula as if complying the formula we often have a major constant problem. (The same two players who start the game going first and second continue to maintain their place for the future turns (initiative) by keep occupying the 1-2 positions and the other three players can not break this on going issue.
The problem is the two players whom always go 1-2 occupy one extra spot on the colonist D than the other 3 players. ALWAYS !
(Player 1 goes on spot 1)(player 2 goes on spot 2) (player 3,4,5 each put one piece) and then the last two spots go to the 1st and 2nd player again)

This is frustrating because the first two player maintain their 1-2 position during entire game!

Is there a solution ?


The formula in the expansion remains the same. It is not changed.

I am not sure I understand what the problem is you want solved. If they use their first placement in initiative so that they go 1st next turn, and you want to get as many pieces to the new world as you can, why don't you use your first placement on the dock? They can't be first in initiative and first on the dock on the same turn.

If they always decide to go first by making their first placement in the initiative box, that is almost defeating the purpose of going first.

The player who has first placement. must decide to do ONE of these things:
...go first again next turn.
...have the first choice of buildings.
...have the first choice of trade goods.
...have the first choice of specialists.
...have the first placement on the dock.
...have the first placement in warfare.

He can also place first in the discovery box, but why should he want to do that on the first placement since there is no limit to the number of pieces in that box? Same for the Merchant Ship box.

Depending on what other players do with their placements, you may still be able to do/accomplish what you want even if you do not go first. Part of the strategy is anticipating where your opponents will go with their placement after you make yours.

Going 1st is important only when there is something you must get done before your opponents on the NEXT turn. And you must weigh the importance of not necessarily getting the building/trade good/dock position you want THIS turn by doing so.


questfordragonlords wrote:
2. Do I need/Must purchase the Plague promo cards to make the game more interesting ? I can not find a post for having vs not having them.


It is a matter of taste. I have them, but we never use them because we do not like them as much as other buildings.



questfordragonlords wrote:
3. There has been only one mini review about the Builder expansion.
Is that a positive thing to consider to encourage playing future games with the builder or not ? I realize each gaming group have their own preference but just want to get some advise from those who played this game prior the expansion arrival vs when they decided to play with the expansion and what is the major vote on including them or not ?
There must have been over dozen reviews of the game prior to the builder expansion arrival and all have been Positive.


Age of Empires is my favorite game. It is also my two son's favorite game. When they visit, it is always the game that hits the table first (and also frequently last). We use the expansion and enjoy it. The national advantages and builders alone make it worthwhile in my opinion. There are also a couple of rule tweaks that add a bit of spice.


questfordragonlords wrote:
We are having a frustrating experience with our situation explained in the above (1).

Thank you.


Are you sure you are playing correctly? I do not see how it is possible for a player to be first in initiative and the first on the colony dock unless other players allowed it to happen by going elsewhere.
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Excellent reply Bill.

John it looks like you are all using identical strategies. The key to this game is adapting your strategies to the events that take place (including other players' strategies). This is also why I always play with the expansion as the new Capital Buildings make a huge difference to the need to adapt to circumstance through there being less chance that the building you need will appear. I also find the builders add additional strategic options.

So many threads that complain about this game from a beginner's perspective seem to imply there is only one strategy available. The more you play the more you will find how versatile you need to be, and the real beauty of this game is it caters for such versatility whilst maintaining balance.
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John Rivera
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Thank you very much for the information, I am now sure we are getting unfair treatment as the 1st player has indicated long time ago in order to speed up on the game, the 1st player should place 2 colonist one after another and then the 2nd player does the same and then ...

And because we always go to his home, the host gets the home advantage (aka first player, his younger brother plays 2nd) so they put 2 and one as you clearly read it in the colonist and the other in the initiative.

He said he read it as option rule to speed up the game.
I cant find it and now I know whats going on, THANK YOU !
 
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fangotango
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I really hope it was an honest misunderstanding on his part......shake
 
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John Rivera
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Yes, Agree.

I am very sad if it was indeed an act of unfair play.

Question- Was there ever an optional rule about speeding up the game ?
ie double up colonists ?
 
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Wow. Seems a really unbalanced way of playing the game. No wonder you were getting stuck. You might want to consider playing something else if you don't have the time to play individual placements as that could really break the game.
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Brian Mc Cabe
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questfordragonlords wrote:
Thank you very much for the information, I am now sure we are getting unfair treatment as the 1st player has indicated long time ago in order to speed up on the game, the 1st player should place 2 colonist one after another and then the 2nd player does the same and then ...

And because we always go to his home, the host gets the home advantage (aka first player, his younger brother plays 2nd) so they put 2 and one as you clearly read it in the colonist and the other in the initiative.

He said he read it as option rule to speed up the game.
I cant find it and now I know whats going on, THANK YOU !


Unfair treatment. If he had as much class and character as you do, you'd have been playing correctly all along.

How people play like that and then claim they won the game is beyond me.

I do have another question. How did he and his friend manage to go first and second every game? The initial turn order is random. We just take all the colors being used and draw them out of someone's hand one at a time.

I see. It's his house. Hahahahahahaha. This guy is a Loser (note the capital L).

Brian
 
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Brian Mc Cabe
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questfordragonlords wrote:
Yes, Agree.
:(
I am very sad if it was indeed an act of unfair play.

Question- Was there ever an optional rule about speeding up the game ?
ie double up colonists ?


Not one that allowed the first two players to go first every time.

Did the third, fourth and fifth players go twice in a row, too? I'm going to take a wild stab and say no.

Brian
 
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Doug Crowson
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questfordragonlords wrote:
Thank you very much for the information, I am now sure we are getting unfair treatment as the 1st player has indicated long time ago in order to speed up on the game, the 1st player should place 2 colonist one after another and then the 2nd player does the same and then ...


Holy Hannah! Talk about an unfair advantage. Placing 2 colonists on the same turn totally screws up the balance. Of course they were winning as they got to cherry pick the best spots every time.

If it was an honest mistake I hope they have the grace to apologize.

 
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Bill Morgal
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questfordragonlords wrote:
Question- Was there ever an optional rule about speeding up the game ? ie double up colonists ?


No. Never. The game is not meant to be played that way.
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John Rivera
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Thanks for the clarification.

I was explaining your view to my friend (the one who usually comes and play at their home and looses every time along with me)about this and earlier today he tried to explain to the host about the unfair advantage but the host still maintains they do not have too much time to play one session and this is a long game so they will stay with the x2 method.
I think I have just had enough of his justification.

Again many thanks to all of you and its time we play this Great game with someone else. You know I really do not care about winning or loosing, I love this game and I do not even have to win it once. Just love the game for what it is and my friend began disliking this game because he felt it was unbalanced. Now we both know why it felt that way.

Thanks Again.

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Donald Bennett
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I told you earlier.

Stay away from him/them. They give this game a bad name in addition your friend began disliking this game not knowing they were breaking the rules.






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Nomadic Gamer
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Love the buildings; don't use the builder.
 
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