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Sergeants Miniatures Game: Day of Days» Forums » Rules

Subject: Question on Pinning rss

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Mike Gingold
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I forgot one question in my last thread.

On page 18, pinning says that "all stats are halved rounded down." Are the shooting ranges of a soldier's model considered stats?

Thanks for help with all my posts lately. I think I have most of the answers I need now!
 
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Greg
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Yes, everything in the Look, Hide, Shoot and Move boxes on the soldier's card is halved and rounded down. So 3's become 1, 1's become 0 etc. If you have a soldier that starts out with a negative cover value, like -1, it is then halved and rounded up, so that -1 cover becomes 0 and not -2.
 
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Mike Gingold
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Hahma wrote:
Yes, everything in the Look, Hide, Shoot and Move boxes on the soldier's card is halved and rounded down. So 3's become 1, 1's become 0 etc. If you have a soldier that starts out with a negative cover value, like -1, it is then halved and rounded up, so that -1 cover becomes 0 and not -2.


Thanks. That's how we played but I wanted to make sure.
 
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Kevin Duke
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Greg hit on one interesting point--which is sometimes the exception to the Pin math.

Soldiers with a negative hide value round up. Soldiers with a positive hide value round down.

Which means the guys who are normally very good at hiding, due to their experiences, figuring out how to use the ground, brush, etc., get "worse" when they are pinned. But the guys who are most clueless about hiding suddenly develop a liking for the ground and focus on not being seen.

We thought that made sense.
 
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Curtis Thornock
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kduke wrote:
Greg hit on one interesting point--which is sometimes the exception to the Pin math.

Soldiers with a negative hide value round up. Soldiers with a positive hide value round down.

Which means the guys who are normally very good at hiding, due to their experiences, figuring out how to use the ground, brush, etc., get "worse" when they are pinned. But the guys who are most clueless about hiding suddenly develop a liking for the ground and focus on not being seen.

We thought that made sense.


Not only does it make sense, it's the first miniature game I've seen which got it right. I should know, I've been on the sharp end of the stick and have a ricochet scar on my leg to prove it. blushwhistle

And for ease of memory, we've decide to teach it as, "round toward zero" to our gaming group.
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Mayor Jim
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Shadow4ce wrote:
kduke wrote:
Greg hit on one interesting point--which is sometimes the exception to the Pin math.

Soldiers with a negative hide value round up. Soldiers with a positive hide value round down.

Which means the guys who are normally very good at hiding, due to their experiences, figuring out how to use the ground, brush, etc., get "worse" when they are pinned. But the guys who are most clueless about hiding suddenly develop a liking for the ground and focus on not being seen.

We thought that made sense.


Not only does it make sense, it's the first miniature game I've seen which got it right. I should know, I've been on the sharp end of the stick and have a ricochet scar on my leg to prove it. blushwhistle

And for ease of memory, we've decide to teach it as, "round toward zero" to our gaming group.


"Round toward zero" ....Brilliant! thumbsup
 
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