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Sentinels of the Multiverse» Forums » Rules

Subject: Table Talk? rss

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reece bues
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I don't believe the rules mention this but how much table talk/collaboration is allowed in this game? For example if I have the option of choosing a player to play a card, can I ask what everyone has in their hands and then we decide what is the best card for the situation, or do I just blindly choose?
 
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Julian Wasson
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You can, and probably should, talk it over.
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Tim Stellmach
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Here is a handy rule of thumb that will serve you well for almost all games:

When it comes to manipulating the formal state of the game (playing cards, moving pieces, or what have you), anything not allowed in the rules is prohibited. And when it comes to the everything else (table talk and such), anything not prohibited in the rules is allowed.
 
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Jeff Wood
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timstellmach wrote:
When it comes to manipulating the formal state of the game (playing cards, moving pieces, or what have you), anything not allowed in the rules is prohibited. And when it comes to the everything else (table talk and such), anything not prohibited in the rules is allowed.


"Say what you will, but let them play their own hand."
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Julian Wasson
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IIRC the first edition rulebook explicitly stated that you're allowed to talk. I think it's one of those things like the three hero minimum that got lost (but remains in effect) when they redid it EE.

That rule of thumb is legit though.
 
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Germany
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We usually ask, if somebody can do a certain move:
- Can someone heal?
- Can someone do damage on Target X?
- Can someone do damage on Multiple Targets?

or similiar questions. This does not go into exact details about cards, but still helps to choose the right play.
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P.D. Magnus
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airsonist wrote:
We usually ask, if somebody can do a certain move...


This. "If I do 3 damage to the demon, can someone finish it?"
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Julian Wasson
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There's nothing preventing you from revealing details about the cards, but if you start going into too much detail or start reading your whole hand out loud it'll bog the game down like crazy. I totally agree that asking specific questions that are pertinent to your strongest choices is the best way to do.
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Tony C
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It's a co-ooperative game. Co-operate :) Especially in character!
But yeah, I do the general phrasing, "I'm hurting, I can pound him but can someone heal or distract?"
 
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