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Axis Empires: Totaler Krieg!» Forums » Rules

Subject: Ambiguous hex terrain rss

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Ben Vincent
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There are several hexes along the Russian/Turkish border that are predominantly rough terrain, but have a swath of clear terrain through the middle that follows the road/rail line. Are these hexes I assume these hexes are considered rough for the purposes of combat. Is the clear path just artistic? It just seems odd because everywhere else on the map the roads are just drawn over the rough terrain, and there's essentially no difference since roads negate terrain movement penalties. Or am I missing something?
 
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true cricket
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I always played them as rough hex, based on the fact that an hex is rough as soon as there is some green/brown on it.

It has an impact on combat, and on movement if the troops are not moving alonside the railway.
 
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Ben Vincent
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true_cricket wrote:

It has an impact on combat, and on movement if the troops are not moving alonside the railway.
What I meant was that if we assume the hexes in the Turkish frontier are rough terrain, then they are mechanically identically to a different hex that is drawn completely brown with a road through it. Like the hexes between Yerevan and Tabriz, for example.

I'm reasonably certain they should be treated as rough - I just think that introducing that clear swath through the middle of the hex creates the potential for confusion. (Especially amongst players of other games where the hex terrain is defined by whatever covers the center point of the hex )
 
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Thomas Prowell
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Those hexes are rough.
 
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