Lunderful Games
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That's to all who contributed to my last point, kinda related, wondering who here had had a successful Kickstarter campaign with a game and what they would advice others to do from what they learned?

Thanks!
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Michael Nguyen
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May want to check out this thread: http://www.boardgamegeek.com/thread/718136/succeeding-with-k....
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Chris Norwood
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Graham
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Come visit me at GamerChris.com for all sorts of chewy, gamery goodness!
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And listen to the Funding the Dream podcast.
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Lunderful Games
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Thanks guys! Never found that link, looks like lots of good stuff on there
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Bryan Laird
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Kankakee
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Another place to ask is: http://www.facebook.com/groups/320445024722916/ there are many people on there that used kickstarter.
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Sam Mercer
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Heya Lunderful,

There is _loads_ of stuff out there about kickstartering your boardgame, and there are many people on these forums that have had successful campaigns. Because it's such a huge topic, I don't think a small post in these forums will do anywhere near the amount of justice needed. I would hunt around for previous threads, the internet, blogs, bgg blogs, etc. and you should find lots and lots of stuff but you have to work on finding the information.

I used to give loads of advice to kickstarter hopefuls here on the forums and it used to take me ages. But I stopped doing it since some teams were much less thankful than others.

I believe I directly helped out about 3 kickstarter teams reach their goals and if I can sum up the most key point for you here, the one the the failures tend to disregard, and the successes really take on board, it would be this:

Prepare and work towards your goal, at LEAST one year in advance

I hope I've helped buddy,

sam
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Greg
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I think these are helpful:
http://www.jamesmathe.com/kicking-screaming/
http://stonemaiergames.com/2012/12/19/kickstarter-lesson-1-s... (and the other 8 posts in the series)

Though now I'm looking at all of the other things in the thread and seeing if they're more helpful
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Liam
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In case you haven't found it - there is also a Kickstarter forum on BGG
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Jamey Stegmaier
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St. Louis
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Thanks Greg! I think we're at 11 entries and counting now. The latest one is about stretch goals.
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Eric Etkin
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Gloversville
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Also keep in mind... From what I've seen over the past year + of tweaking my own game and readying for a campaign -

Kickstarter is a moving target. There's many, MANY variables that contributed to one campaign meeting a goal (nay, vastly exceeding the goal) and another campaign representing a potentially superior game floundering.

There's the normal "standing order" stuff like:

- Good informative video

- well thought out plan covering ALL aspects of the development/production cycle

- Not being an asshat or thinking you have this amazing unique idea no one else thought of.

- GOOD, informative, PROOFREAD writing on your campaign page

And then there's the soft stuff, the variables that might work for a Zombie game in the month of February because Walking Dead just had sweeps week. Stuff you can't entirely predict or plan for. Stuff that while it may have gotten one game to a 100K goal, is NOT universally applicable.

Knowing the difference seems to be a HUGE deal. Learn fromt he greats, but don't copy them exactly.

Oh - and add miniatures, because that'll net you half a mil, easy.
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bruno faidutti
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PARIS
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May be not the kind of advice you're looking for, but here are my feelings after my first and successful Kickstarter campaign :
http://faidutti.com/blog/?p=1631
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mike
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columbus
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I'm going to throw out the obvious one and say take a look at the campaigns you have supported.

How many were successful and how many failed?
How many failed the first time and then relaunched and were successful?

I've backed 65 game projects since 2011 and the ones that failed made a few common mistakes

1. Post and forget

I can only assume they figured just being on Kickstarter was enough

2. Lack of a clear description of what the project was about

3. Lack of communication

4. Lack of a social media presence

Now if you look at the ones that have been successful they did the complete opposite of those 4 points.



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