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Sergeants Miniatures Game: Day of Days» Forums » General

Subject: Solo possibility? rss

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Fabrizio Perrone
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Has the game any solitaire playability?
 
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Nevin Ball
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I think it's doable even though each opponent uses a deck of cards to deternine their actions each turn. I'll be interested in hearing from those who've tried playing it solo.
 
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Charlie Theel
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I've played a single solo game and it was ok. I used a method someone described here on the forum.

Basically I built both sides competitively and played order cards face-up. I chose to play as the U.S. as my active force, playing turns as normal.

For the Germans, I would not draw a hand of cards. When it was time to flip the card for the current phase, I would draw cards off the top of the Action deck until I drew a card which met one of the actions for the phase. I would then play out the two turns (U.S. and German) as if I was playing both sides - trying to make the best move possible.

I calculated initiative as normal, counting how many cards the German player should have if I was playing normally. It worked fine, and will let you learn the game and have some fun.

It's not a particularly dynamic game solo and I find with these rules it's probably not worth playing it very often as a solo experience (maybe the setup/prep was shorter it would be). I'd much rather pull out Mage Knight or Thunderbolt Apache Leader. However, I did outline a rough idea for a more dynamic solo system in the variant forums that I think would add a great deal to the solo gameplay. Also, solo designed scenarios would go a long way towards improving the experience.





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Curtis Thornock
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If solo is your thing at this scale (squads of individual soldiers), then I'd recommend getting your hands on Ambush or Battle Hymn if you can find them anywhere. They're my favorite solo WWII games and are done very well, IMO.

BGG link to Ambush (ETO)...

http://boardgamegeek.com/boardgame/1608/ambush

BGG link to Battle Hymn (PTO)...

http://boardgamegeek.com/boardgame/1666/battle-hymn
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Kevin Duke
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Fwiw, there are some solo possibilities in early formative stage right now.
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David Janik-Jones
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kduke wrote:
Fwiw, there are some solo possibilities in early formative stage right now.

Great! This is really good to hear.

I would presently recommend NUTS! for solo at this man-to-man scale. The Chain Reaction system is intended for solo play and the results are excellent. The new minis set out of Italy, Operation Squad, also work pretty well solo as declaring actions/reaction still requires a roll to determine order of these things actually happening, based on individual soldier stats.
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Martin Gallo
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For what this is worth I still have played more solitaire games of SMG than with "real" opponents. It works,although some of the tension is gone.

One thing I do to keep it interesting is to have the Initiative side plan its actions first. Also, I am somewhat absent minded so forgetting what I have planned is easy!
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Curtis Thornock
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DaveyJJ wrote:

I would presently recommend NUTS! for solo at this man-to-man scale. The Chain Reaction system is intended for solo play and the results are excellent.


I'd second this suggestion as well, it's a great game and you can use your SMG minis to play it. Especially if you magnetize the bases like I did. I really need to take some pics to post in that thread.

kduke wrote:
Fwiw, there are some solo possibilities in early formative stage right now.


Awesome!
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Bill H
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There are solitaire scenarios included in the terrain expansions.

Hasty Positions has one solitaire scenario involving taking out a German machine gun nest (requires Day of Days, Road to Carentan and a German with MG42 to play)

Pontigou Farm has three solitaire scenarios, all requiring Day of Days (of course); two also require La Fière Bridge and the third requires Road to Carentan.
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Fabrizio Perrone
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Quote:
If solo is your thing at this scale (squads of individual soldiers), then I'd recommend getting your hands on Ambush or Battle Hymn if you can find them anywhere. They're my favorite solo WWII games and are done very well, IMO.


I literally worn my copies game after game...
 
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Fabrizio Perrone
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Quote:
Fwiw, there are some solo possibilities in early formative stage right now.


Great to know!
 
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Fabrizio Perrone
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Quote:
I would presently recommend NUTS! for solo at this man-to-man scale. The Chain Reaction system is intended for solo play and the results are excellent. The new minis set out of Italy, Operation Squad, also work pretty well solo as declaring actions/reaction still requires a roll to determine order of these things actually happening, based on individual soldier stats.


The fact is that I have no time nor space to paint minis, build dioramas, search an opponent interested in same ruleset, so it seems to me that "Sergeants" was a good compromise...
 
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Jerry Tresman
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This is how I play solo.

http://www.boardgamegeek.com/article/11402827#1140287

Non AI player places all three action phase cards.

AI story card play. See Hold ability if a HIDE story card is revealed and a soldier has a hold ability.

On the first phase the "AI" player draws an action from his deck at start of the phase until one matches the story card.
On the second phase select from one already revealed or continue to draw.
On the third phase reveal all and select the most advantageous.

HOLD ability

Before playing the first story card check if a LOOK card for a soldier with a hold ability is in the hand.
Play that card in the correct phase putting aside the card you would like to hold based on most favourable to AI player.
Checking that you can still fill the other phases.
Shuffle the remaining cards and play on empty action phase at start of each phase as above.

Play the action for the AI side in the most favourable way, this is normally quite obvious, given the action cards, use a dice to decide choices if you are not sure.

NOTE for initiative purposes treat the AI hand as though the action cards have been placed.

Any thoughts and improvements are welcome.
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Curtis Thornock
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centurio68 wrote:
Quote:
I would presently recommend NUTS! for solo at this man-to-man scale. The Chain Reaction system is intended for solo play and the results are excellent. The new minis set out of Italy, Operation Squad, also work pretty well solo as declaring actions/reaction still requires a roll to determine order of these things actually happening, based on individual soldier stats.


The fact is that I have no time nor space to paint minis, build dioramas, search an opponent interested in same ruleset, so it seems to me that "Sergeants" was a good compromise...


You can get the, "Nuts!" PDF for $18.00 and use your, "Sergeants Miniatures Game" minis to play. You can use each SMG guys stats and cards to extrapolate characteristics you think they'd have (in Nuts!) and still keep their same flavor (they have in SMG).

Think of it as an $18.00 expansion until SMG releases their own solitaire rules. (Which I'd buy immediately). Just saying.
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Fabrizio Perrone
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Quote:
You can get the, "Nuts!" PDF for $18.00 and use your, "Sergeants Miniatures Game" minis to play


Yes! That was my idea.
 
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Lance King
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I think it plays fairly well solo as the order cards force the two sides to make different tactical choices. Last game the Germans had to hold the crossroads and the Americans had to kill half of the Germans. I could tactically play each side basing my decisions on the orders. I don't want a random system telling me what to do. So I hope the solitaire module does not do that.

In my game, both sides fulfilled their orders but I decided that the Americas would withdraw (need a morale / withdrawal rule) since they were down 4 out of 6 men AND had fulfilled their orders (in theory I knew that but the men had spotted 6 Germans and killed three so they knew too). Germans won by three ponts only because they killed the American leader on the second to last turn.

Two hour and seven turns of solitaire fun!
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Charlie Theel
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Shijuro wrote:
There are solitaire scenarios included in the terrain expansions.

Hasty Positions has one solitaire scenario involving taking out a German machine gun nest (requires Day of Days, Road to Carentan and a German with MG42 to play)

Pontigou Farm has three solitaire scenarios, all requiring Day of Days (of course); two also require La Fière Bridge and the third requires Road to Carentan.


Can anyone tell me how these Solitaire scenarios work? Does it offer suggestions on how to play the defender's order cards?
 
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