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Mansions of Madness: Call of the Wild» Forums » General

Subject: keeper action cards rss

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aaron belmer
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Webster Groves
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Punching this and adding to my base game now, looks amazing and cant wait to play.

Hey are the keeper action cards added to the existing bunch or do they replace them? I noticed some doubles and not yet sure why i would need copies.

Thx in advance!
 
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Jen McTeague
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It's because in Call of the Wild Scenarios, the Keeper Actions cards aren't revealed until the first time the Keeper uses them. So hide that Command Minion! You don't want the Investigators knowing how you can move monsters!
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Roberta Yang
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I'm pretty sure Command Minion is the only double. Even Evil Presence doesn't show up.

e: Oh, right, there's a second Brass Key as well, but that's because A Matter of Trust calls for two copies of Brass Key to be used.
 
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Phil Mawson
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Iammars wrote:
It's because in Call of the Wild Scenarios, the Keeper Actions cards aren't revealed until the first time the Keeper uses them. So hide that Command Minion! You don't want the Investigators knowing how you can move monsters!


So is the new set of action cards, and keeping them initially hidden, transferable to MoM and FA? Or is this method and set of cards exclusively for use with CotW? The rulebook seems a little vague on this....unless I am missing something right in front of me.
 
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Disgustipater
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CotW doesn't contain all the original cards, so just stick with the double sided ones for non-CotW scenarios.
 
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