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Star Wars: The Card Game» Forums » Variants

Subject: 3 and 4 True multiplayer Rules rss

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Estevao Puggina
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Hi there, I have created some thematic multiplayer rules that give us a great variant, sometimes if played with a sinergy partner is even better than 2 player pvp! (sorry for the poor english)



----------------- 3 Players : Rebel Assault

Main Rules

- One player controls the DS (Imperial navy faction recommended), the other two stick's to the LS
- DS player controls 4 objectives at once
- LS player begins the 1st turn
- LS players shares the three Force cards
- LS players cannot show, announce or share their cards with partner, but they can talk about tactics
- Force Balance starts with DS


Balance Rules

- DS player can declare multiple target opponents to strike on his turn (multiplayer attack), but must declare and engage them together and once per turn, only. Units engaged with player 1 cannot engage player 2. After multiplayer attack, DS player can still declare another attacks if able, but in a single player, as usual.

- LS players can use Event cards on other players turn to help his partner in any situation (attack, defense, reactions, actions, etc).
- LS players may detach the third Force card in the end of his turn if desired, but can´t attach to another unit in the same turn.
- LS players can play edge cards on another players edge battle by cost of 1 additional card (for every card played, discard another).


Victory Conditions

- DS player wins at score of 19 Death Star Points (12+7 dial counts)
- LS players wins if they destroy 5 objectives together, each player must destroy at least 1 objective in order to win.


Gameplay

- Players alternate turns between LS and DS normally ( 1st LS1 - 2nd DS - 3th LS2 - 4th DS )


Gamers Experience

This variant allows a lot LS players interaction and gives them a nice talk when helping each other strategies, especially in edge battles and when playing events in another player´s turn.

The DS player offers a hard opponent because the advantage of 2 turns on the round gives him the ability to refresh and prepare great attacks and defenses. If playing with Imperial Navy, resources will not be a problem even with only 4 objectives in play.

The key to DS player win is to maintain the balance at his side and success at multiplayer attacks, destroying multiple objectives to earn death star points.

The key to LS player win is also trying to maintain the balance at his side and coordinating good combo edge battles.



----------------- 3 Players : Empire Strikes Back

Main Rules

- One player controls the LS, the other two stick's to the DS
- The LS player use both Rebel + Smugglers or jedi decks mixed together with only Rebel deck "Neutral cards" but with the both decks objective cards in a single pile
- LS player controls 5 objectives at once
- DS player begins the 1st turn
- DS players shares the three Force cards
- DS players cannot show, announce or share their cards with partner, but they can talk about tactics
- Force Balance starts with LS


Balance Rules

- LS player cannot declare multiple target opponents to strike on his turn (single target attack)

- DS players can use Event cards on other players turn to help his partner in any situation (attack, defense, reactions, actions, etc).
- DS players may detach the third Force card in the end of his turn if desired, but can´t attach to another unit in the same turn.
- DS players can play edge cards on another players edge battle by cost of 1 additional card (for every card played, discard another).


Victory Conditions

- LS players wins if they destroy 5 objectives together, at least 1 must be of different DS opponents
- DS player wins at score of 21 Death Star Points (12+9 dial counts)


Gameplay

- Players alternate turns between LS and DS normally ( 1st DS1 - 2nd LS - 3th DS2 - 4th LS )



----------------- 4 Players : Return of the Jedi ~ EPIC ~

Main Rules

- Two players controls the LS, the other two stick's to the DS
- players sit as allied players side by side (LS in one side of the table, DS on the other)
- Flip a coin to decide which player begins the 1st turn
- Allied players shares the three Force cards
- Force Balance starts with LS


Balance Rules

- Allied players can commit (engage) units to defend one to another when a battle occurs
- Allied players can deploy affiliation units (only) to another players area by paying cost of +1 additional resource to play. Cards that enter in play via triggered effect cannot be deployed at allied play area.
- Allied player cannot declare multiple target opponents to strike on his turn (single target attack)
- Allied players can use Event cards on other players turn to help his partner in any situation (attack, defense, reactions, actions, etc).
- Allied players may detach the third Force card in the end of his turn if desired, but can´t attach to another unit in the same turn.
- Allied players can play edge cards on another players edge battle by cost of 1 additional card (for every card played, discard another).


Special Rules (Flavor)

- Ship vehicles can be deployed at allied "Outer Space" play area. This is a separated play area situated at one side of the table for DS player and the other side to LS player. This units can be used by both allied players when attacking or defending (in any order) if ready. These units refresh only at the end of the round (after the 4th players have played).


Victory Conditions

- DS player wins at score of 24 Death Star Points
- LS players wins if they destroy 7 objectives together. Each LS player must destroy at least 1 objective of different DS opponents in order to win.


Gameplay

- Players alternate turns between LS and DS in crossed ways ( X )
( 1st LS1 - 2nd DS1 / 3th LS2 - 4th DS2 - Refresh outer space ships - 5th LS1 and so on... )



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Well, that´s it , if you guys have a try and find some unbalance problems please have me noticed.

thanks!
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Pauli Vinni
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Guite complex and when you think that there are coming official multiplayer rules... Hmmm.. these has to be simpler. IMHO ;-)

What I was thinking is to make it this way:
One DS player, 1-3 LS players:

Turn order:
- DS
- LS1
- DS
- LS2
- DS
- LS3
and start from the beginning.

In any other way keep the normal rules. This makes each LS players much weaker than the dark side player, but there are more of them, so it should balance it back. Allso it should be so that DS can not attack during the whole first turn, because LS player two and tree does not have any cards in the table during the first turn. Allso it should be so that LS players have together 3 force cards so in the above case there will be "one for each" ligh side players, or alternatively they deside "democratically" what characters are the chosen ones :-)


The LS players should plan their decks together to avoid too many duplicates of unique cards. It may be wice if LS players would play with (6to8) objectives minumum reguirement, to increase their chances to draw nesessary cards.
Not sure, if there is a need to reduce the amount of objectives that each LS player controll... Have to playtest more on that part, but I think that it is not needed.

 
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Joshua Love
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Clarkston
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Question:
Is there a specific deck size for the DS player in the 3-player games? It would seem, because of the DS player going twice as often as a single LS player, they would need a larger deck in order to not run out of cards twice as fast. Or in your experience is that an issue?

I look forward to trying these out!
 
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