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Subject: Card-driven variant rss

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Michel Boucher
Canada
Ottawa
Ontario
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My father had developed a variant for this game.

Take one regular deck of 48 cards, Ace low to Queen, remove Kings, jokers, etc. Deal out 24 cards: 6 to four players, 8 to three players and I guess 12 to two players although we played three at least. Play cards for face value, Ace being 1 through to Queen being 12. Players draw a card upon playing. A player may elect to pass by discarding and doing nothing.

Cards are discarded upon play and the discard pile is reshuffled and redealt after last card is drawn.

This variant allows player to do some planning of moves ahead of time.

Also saves on that noisy dice rolling.
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Bob Wilson
United States
Northampton
Massachusetts
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Nice solution to roll-and-move mindlessness. This variant could save many games.
 
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'Bernard Wingrave'
United States
Wyoming
Ohio
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The rules that came with the version we have -- and the ones on the Geek -- indicate that a player rolls one die on a turn, not two. I guess for that version, you could take the A - 6 cards from two standard decks to form your 48-card deck.
 
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Michel Boucher
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Ontario
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bwingrave wrote:
The rules that came with the version we have -- and the ones on the Geek -- indicate that a player rolls one die on a turn, not two. I guess for that version, you could take the A - 6 cards from two standard decks to form your 48-card deck.


As I recall the rules (the game has long disappeared), you rolled two dice and decided how you wanted to apply the two rolls, all to one, or split them between two pieces. A computer version of a game by Sierra in their Hoyle's Board Games program is very similar. But your version would also work. The point is to have the ability to develop card play strategies and not just be randomly bound to a die roll on every turn.
 
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Dale Moore
United States
Savannah
Georgia
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Wvwn better would be to use skip-bo or uno cards.
 
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Christopher Small
Canada
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My father-in-law introduced us to this game with a board he made and a card variant of the rules. In his variant each player received a full deck of cards, with aces and jokers equalling one, and all face cards equalling ten.

In his rules a one or a six was needed to get out of the base area and either card allowed a second draw, and a four sent you BACK four. This made for some interesting balances and strategy. A draw of one followed by four put you instantly close to your home area. The presence of sixteen tens in the deck lead to fear of being ten spaces away from an opponent.
 
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Naomi Ooooooooo

Alaska
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We played this over Christmas with another variation. It was introduced to me by a family that plays it a ton (they make homemade cribbage-like boards with pegs for the track). They are from Louisiana (which I had to look up to spell correctly).

Each player has a deck of cards (with 2 Jokers).

Shuffle the cards and that becomes your draw pile. Nothing goes back in until the deck is used up and then the discard pile is shuffled to create a new draw deck.

Joker, Ace and six get you out of the base (and flip another card you play even if you couldn't move).

Face cards are a move of one (and flip another card you play even if you couldn't move).

4's are a move of backwards (great if you just got out of the base).

Land on a point... from the next turn until you off the point you can hop from point to point as far as you want and then use what is left over to move down the track as long as you only move that piece. (So you may have to choose to leave a piece stuck in the base...).

Land in the center... you get out only with a face card.

The other numbers are moves of their face value.

You can't pass over the top of one of your pieces.

Yes, the game is still aggravating because you get bumped.

Yes, you have to have the exact number to get into the home spaces.

Yes, it is random... but I must admit I liked it. It is a social game... so don't get worked up. Way better than moving with dice in my opinion.
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Jon
Canada
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Traditional games that have survived the test of time and ancient games that have not are a part of our heritage.
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m'n - the Egyptian hieroglyph for board game, also signifying "stability" and used phonetically as in the last syllable of "Tutankhamun"
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There is a playing card-based variant of the Pachisi family of games called "Jeu de Toc (Tock)" or "Jeu des petits chevaux canadiens" (Game of the Little Canadian Horses).

It has been rolled into the Pachisi entry on BGG (a commercial version has a separate entry on BGG: Super Tock 4).

Here is a link to the wikipedia entry for the game:

https://en.wikipedia.org/wiki/Tock
 
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