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Subject: Which variants do you like? rss

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Doug Adams
Australia
Oakleigh
Victoria
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NASA Dawn approaching Ceres
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Played a couple of games of this and love the "feel" of the game, but not sure if we're seeing it at it's best. We've used the same set of variants in both games:

- Hard excavation table
- Ability to spend two weeks to "clear the board"
- Excavation decks stuffed with treasure, and gradually filled up with dirt as the treasures are found.

I'm a bit worried about the loaded treasure deck. In both our games virtually every treasure was found, and a lot of the exhibitions were shut out wins.

Any thoughts?
 
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Eric Brosius
United States
Needham Heights
Massachusetts
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The game works pretty well as it is. There's plenty of luck, but that's not inappropriate in a game about archeological digs. We played with the rule that you sweep the cards after an exhibition, and that you may sweep the cards on your turn at a cost of two weeks, but we did not change the contents of the excavation decks. We still managed to dig up most of the goodies.
 
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Shawn Low
Australia
Footscray
Victoria
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I played with these optional rules:

Frequent Cards Changing
Changing City Cards
More Exhibitions
Alternate Excavation Rules
Harder excavation table


The loaded treasure deck is a little less luck dependent BUT it still forces players to try to dig a little early instead of building resources for one large dig. In our game, it seemed to work well. We didn't have the exhibition shut out problem. All exhibitions were fairly well balanced because players sought other strategies (the Congress is another good way to rack up the points).

Next time we play, I will consider playing with:
City Cards Preview
The two top cards of the City Cards pile are played faced up. Thus each player knows what the next two city cards are.

 
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Geo
Greece
Athens
Marousi
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dougadamsau wrote:
- Excavation decks stuffed with treasure, and gradually filled up with dirt as the treasures are found.


We used this variant and works fairly well. Mind you the player with the lowest number/worse artifacts managed to win the game concentrating on Knowledge Majorities.
 
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