Helen Holzgrafe
United States
Happy Valley
Oregon
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I am a huge fan of the original version of this game. Has anyone who has played the original also played the new one? How do they compare? I know the rules are different as are the cards and figures, etc.

I love this game because of it's atmosphere. You can really feel like you are walking around in the novel and really hunting Dracula. Do the new rules add or take away from this atmosphere? Does Dracula's new movement system solve the problem of Dracula dissappearing into the mist and having the game feel like it's starting over from the very beginning?

-Helen
 
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Luca Iennaco
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I think that you're going to like the new one.
I do NOT like the old one, but almost every complain I had with it has been solved in the new edition (player elimination is no longer possible, Dracula must play an encounter every turn so the game can't "drag on forever", etc.).
There's still "Evasion" (one card on 75 allowing Dracula to "teleport" wherever he wishes), but the number of cards helping the Hunters to get information about Dracula has been raised. In fact it can be TOUGHT for Dracula to stay hidden for long, especially due to the new movement system that allows more deduction and increase interaction between players; perhaps the greatest improvement from the old version. I suspect that you were referring to the fact that the "old" Dracula could stop playing chits, simply moving away when he (or the "Local Rumors" marker) was caught and then restart "playing"... this is no longer possible and keeps the game interesting after the initial "investigative" turns.
The atmosphere is still there and the gameplay can offer some tense moments (and "ebb and flow": you can never be sure if Dracula will win until the last turn).
You may like to read the FFG official forums (other than the discussions here on BGG) to find more opinions (http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?boar...).
Have fun! meeple
 
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Helen Holzgrafe
United States
Happy Valley
Oregon
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Great!

That is exactly what I was hoping for. A new set of rules that fixed some of the old problems but that didn't take away that dreamy, creepy atmosphere either. I knew I would go out and get this anyway. I just wanted to be reassured about it.

-Helen
 
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Matthew Cary
United States
Minneapolis
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I fully admit to geeking out during the playtests over atmosphere. Not only does the new game maintain alot of the atmosphere of the old one, it actually adds some.

The ally cards are all drawn from the old novel. "Shipping Agents" have been replaced with "Rufus Smith", the hunters can now recruit Sister Agatha, and Dracula can recruit Immanuel Hildesheim or even raise Quincy P. Morris from the dead to bedevil his former allies.

How cool is that?
 
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