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London's Burning» Forums » Sessions

Subject: Jezzez! Not another 1! Paranormal Tailgunners... rss

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Chuck Pierce
United States
Huntsville
Alabama
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During the Christmas holidays, I pulled out London's Burning and have played quite a few games. I have a pretty good strategy that attacks 109's before tackling the bombers (not that this is a profound strategy or anything; in fact, I'm sure it's quite common). It's always a bit of guesswork when intercepting a raid as to what the true altitude will be. But, I usually guess pretty well and sometimes attack at two different altitudes, if I think I can get away with it (usually for 4-plane raids).

With that said, I had a really rough game today. I played dice-roll weather and only had one rainy day during the first two weeks. I attacked well and was wiping out the Luftwaffe. At one point, they were down to 2 planes in the Luftflotte, and I'd managed to keep that dreaded Ace 109 in the destroyed pile for most of the game. Then, I had a couple of days when the actual-altitude rolls put the raid too low to attack or the too many 109's rose to my altitude and I had to break off the attacks. So, slowly the Luftflotte gained strength and bombed the snot out of my radar stations and airfields. Then, over the course of three days with several raids a day, I suffered terrible losses. I successfully downed the escorting 109's and 110's, but I kept running into bombers with paranormal tail gunners. These guys couldn't miss! During 6 raids, the tail gunners scored 5 pilot hits, killing my two crack aces and seriously wounding the next three replacements. How demoralizing and agonizing! I'm sad to say that I almost quit the game, but did make myself finish the standard game, attacking very cautiously. I still managed to win, but not by much.

So, I've been thinking about the tailgunner problem. A 1 isn't a terribly high probability roll, 1:6, 16.7%, but once the tail gunner scores a hit, a 3 or 4 roll hits the pilot (33% probability). With a pilot hit, there's really only a 17% chance that the pilot isn't removed from play altogether. Maybe the law of averages just ganged up on me this day, but I've been wondering to myself if Luftwaffe bomber tail gunners really had a 6% (17% * 33%, if I'm doing my probabilities correctly) chance of scoring Spitfire and Hurricane pilot hits? That seems like too high of a probability, but I have no data to support my supposition. Anyway, I think that I may have to scratch all of the 1's off my dice for future games. devil

Maybe it's time for Achtung! for a while anyway...

Chuck
 
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Timothy Smith
Norway
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Haha! I´ve been in that situation a few times myself. Sometimes Goering´s boys are spot-on and others they couldn´t hit a barn door. All part of the fun and it certainly helps keep the excitement level up there.

Enjoyed your AAR, keep them coming and good hunting!

Tim.

 
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Tony Cutcliffe
United Kingdom
Paignton
Devon
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I play an 'Armour plate and Bulletproof Windscreens' variant as found in an issue of 'Boardgamer' I have.

When receiving bomber fire, a '3' is an engine hit, not a pilot hit. Only a '4' is a pilot hit. 110's and 109's score pilot hits as normal on a '3' or '4' because their cannon negate the advantage of the armour.

It's a largely self-balancing rule which in practice means the potential loss of more planes but less pilots.
 
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