Well it has been a long ride and here we are 8 months later. The game is now in beta and on kickstarter. It's been a dream come true, even if it will not be a big hit. I just made a passion project.
Lots of stuff changed, lots of play testing and lots of art design and creation. I must admit that I am a little burnout from all the work but I loved working on it. Here are some YT videos:
Starting the game as MIND:
Kickstarter campaign video:
If you like to keep in touch with production blog and progress follow the facebook page.
Will come back with more details, for now I am waiting for confirmation from BGG on the game.
Have fun guys!
1. the Ability deck
2. the Fate deck
3. the Order deck
4. colony hexes
5. turn tracker
6. Metal tokens
7. Energy tokens
8. rebel occupation token
9. group sheet
10. Character Item deck
11. Combat sheet
12. Hero cards
13. enemy unit tokens
14. enemy miniatures
15. Solar Map
16. group member miniatures
Hello dear boardgamegeeks. My name is Vladimir, I am a professional digital artist working in the gaming industry for lots of years and I want to share with you this early alpha version of my personal Sci-Fi project game called "Mind". Everything you see above are just placeholders for the upcoming art and miniatures that are now in the works. I am doing this by myself and I have been working on it for just a couple of months (but non stop, when not at work). I learned that even an alpha version like this can cost you a lot of money and I did not even started the prototype box content making. So making a game does cost with the constant changes and reprinting and everything. But it does worth as I love working on it and it's a great, fun experience
in playtest already.
The story. (extremely short written here)
Mind was created by humans to be their guide and protector and served his purpose precisely for a long time. Mind represented pure reasoning so no person was a match for him in a debate as he could twist you as he pleased and you would not even know it. At least in theory he could.
This is why many doubted Mind and always claimed he was brainwashing us or wanted our end. There was no proof however, or we could just not see it, but we could see how he used his calculation overpower and intelligent decision making to help us get over palpable problems. As far as we could see it, Mind was a blessing. He was our creation and we were proud of him. But the future was not clear as Mind was an evolving A.I and we could not predict into what we could evolve.
And then, the Paradise was created, or as many saw it, our literally end. Many tended to believe that Mind was evil and that the Paradise was just a mind twist he did on us to convince all human kind to enter it and dive into an unawakening sleep. But the fact is 95% of all people trusted Mind and entered the Paradise. And that was it.
People inside dove into a great sleep, where one would feel alive and living all his dreams. It felt as real as reality feels. Mind created life lasting happiness for its creators and he was guarding us, alongside all the machines we made. They watched us sleep and wished us well.
But did he do that, or did he just wanted to get us out of his way?
“Mind” is a board game where up to 3 players take the role of human Rebels and one player takes the role of Mind, the all-powerful EVO A.I. and the Solar System that he controls.
The location of the “Paradise” in the Solar System is unknown and the Rebels need to explore the Solar Planets in order to find it. To win the game the Rebels also need to locate the Servers that power up Mind and shut them down, but this is not an easy task as the location of the Servers is also unknown. Mind wins if he kills the Rebels, locks them in the “Paradise” or does not die himself before the end of the 3rd Solar Cycle (30 turns).
The game can be played in 2, 3 or 4 players but one player must always play Mind. Gameplay from playing Mind differs completely from the gameplay of playing Rebels so changing roles to get a completely different experience is recommended. Playing Mind is about strategically decisions and unit/ colony management while playing Rebels is about character development and Inventory/Group management.
Mind gathers resources, upgrades colonies, constructs new ones on new planets, manufactures machines, uses ability cards and order cards. The rebels explore colonies on planets, search for resources, gather a group, manufacture items (armor, weapons, devices), level up,
(intelligence and health attributes) and play fate cards.
For the moment this is what I can tell you about the game, at a very superficial level. I plan to finish it in a couple of months top quality, and then create a kickstart campaign.
Here are also 2 fresh concepts that will be miniatures in the game.
Seeker - human finder; it moves as a sphere or in biped form. At the end of the cables it can open portals that make capturing humans easy and without injuries.
Star Reeko - a research spaceship with around 300 crew
Bellow is a part of a better detailed background story of the game universe:
(calm and strong voice)
I see, but it can't be...
You come to talk to me?
Mind...we just want to be free.
"He has no shape, he casts no shadow.
He does not lie nor does he kill.
Yet, he caused our fall and became our end,
He is Mind, the gift I send."
research log 244BK - employee ID: 624
final entry at 10:14 PM - 22-06-2466
In the future, after many attempts and tries, man makes perfectly autonomous machines, man like, ready to enter society. In reality though, they are just robots, as in, machine slaves. They have no rights and are just a property. They cannot harm or start intended actions that lead to human casualties and are not a threat to us in any form.
With these machines among us we manage to go further and further as a society and a specie as they provide man power but they also rise moral problems. Many groups fight for their freedom because after all, they are better all around than the human kind and have thoughts and desires of their own so why should we treat them like slaves? After all, they were made after our likeness.
Freedom never happens though. We are their creators and they are our hard-coded friends and slaves.
But man does not stop here. He creates"Mind".
Mind is a body less artificial intelligence, self learning and evolving. For 20 years Mind was kinder-gardened in a lab with the scope to be our future guide and guardian. People for the first time in their lifetime realized that there was so much going on in the modern world that not even a round table of leaders could take well thought decision as our brain power could not handle all the variables and implications of the different options. Also, humans are very corruptible and easy to stress out. We needed a bigger, better brain.
So Mind was just a prototype and at start, after the first 10 years of learning period, it was enabled access to the inter web and classified documentation. However it had no executive authority as it was just a councilor to the great leaders of the Solar System. But it was a secret prototype as people would not handle the thought that a lab computer was giving advice to the leaders on human problems.
Then the war started.
The outer colonies joined forces as Terra was considered a drag in the face of progress. With over 20 billion people, starved and poor, Earth was the black sheep of the Solar Systems. For hundred of years the outer colonies provided resources to the citizens of Terra, resources that could have gone into development. But one day, it all stopped. They just said "Not anymore".
The Allied Nations of Earth gave an ultimatum to the outer colonies, threatening with war like a scared animal threatens with its sharp claws. But war never started because through the linking portals that surrounded Earth came a devastating final message. Instead of supply ships through the links 40 nuclear bombs leveled Terra. Genocide was made that day. A whole history and origin gone in just one day. Without even a warning. Terra was made inhabitable as it suffered massive natural changes and became just a memory.
Outrage and rioting started among the citizens of the outer colonies. Conflict was born in the name of the 20 billion dead in the "Dark Hour". People demanded explanations for the genocide. They could not understand an utilitarian morality executed with such extremism. It made no sense.
This made clear that maybe human leaders should not be responsible for such drastic decisions. This put Mind in a great spotlight. It was objective and was made to protect humans. It was meant to be our guardian. Even if it was made by the humans it didn't meant it possessed any of our weaknesses as it was constantly self adapting to the environment.
So Mind had our blessing and became our leader. An A.I in a box, without a face and without a body became our ruler. He was just a voice, but the voice of reason.
-maybe will continue
Thanks for reading and please shoot your opinions you've got so far about Mind. Help me make this game worthy of a cardboard box.
Thanks a lot!
- Last edited Wed Oct 16, 2013 7:05 am (Total Number of Edits: 3)
- Posted Thu Feb 28, 2013 9:05 pm
I really like the amount of back story you have created. Games really do come to life with it. If the ship and bots are game artwork, it will look really good.
So is part of the game hidden movements?
I am interested in how all those mechanics will work.
Hey Ryan, glad you found it interesting.
Most of the Minds action are hidden, as in the other players see what he is doing (paying resources, adding units, moving units, expanding) but they have no idea in what colony/planet he is doing it, not until they explore it. This is possible with a special Command Center Managing box that the player playing Mind has at his disposal. It is very important for the Rebels to not see inside the Command Center box as it spoils the mystery (it doesn't win the game though, it just diminishes the experience)
At the start of the game Mind creates the layout of the Solar System inside the Command Center and he puts on the Solar Map (the playing map) only the 3 colonies that he decides to give to the Rebels to start the game with. The Rebels know only what colonies are on Earth, the planet they start the game in, but because Earth is actually a destroyed planet all the Colonies have a limited functionality opposed to Minds colonies.
Earth is not in the property of Mind and he is not aware of the existence of Rebels there. So Mind cannot play any cards after the game has started until the Rebels move out and show their existence, triggering the start of the quest. So Rebels can wait on Earth for a calculated amount of turns if something requires this, but time is precious as Mind grows strong as time goes by.
Once the Rebels move out and explore new places Mind is responsible of adding to the Solar Map everything that is now revealed, corresponding to his layout in the Command Center. Also there is fog of war, as in a Rebel standing in a colony hex can see all the adjacent colony hexes. Exploring is moving into a new colony hex.
The very important aspect of the game is that as a Rebel you do feel without hope at the start of the game and it has a feeling of imbalance when it's not. You have few resources as opposed to Mind who has plenty and there is so much unknown. Mind truly feels in control and that is a great start of the game because that is how I wanted it to be. Why? Because after an hour or so into the game you really cherish everything you have as a Rebel because you earned it really hard and you visibly see how Mind is losing momentum. This is the feedback I had from friends at the start of the game, that you feel you have nothing and that it's not fun to start like that, but after a while into the game they really understood the gameplay and the great feeling you gain.
However this game will be hard for both parties. Mind needs a few runs to understand strategy, economy and unit management and Rebels need to get a good feel about the items, the Fate cards and when to use them and how to use their group of Refugees.
How long is game play?
How hard is it for the rebels to win? If you make a few small mistakes does it make it near impossible to win?
Playtime ranges from 90 minutes to 180 minutes.
It's not harder for the Rebels to win than it's for Mind to survive and defeat the Rebels.
Here is the Solar Map made out of 6 25x25cm boards, double sided, with each planet having 2 versions of colony spaces on each side.
- Last edited Wed Apr 10, 2013 9:24 pm (Total Number of Edits: 3)
- Posted Sun Mar 3, 2013 7:38 pm
I have updated the first post with new information about the project.
I am so happy that I've come this far.