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Andy Rockwell
United States
Bellingham
Washington
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The game comes with about 60 follower tokens, 20 of each of the three types of Craftsman, Soldier, and Wizard. There are 61 terrain tiles that are randomly placed to form the board each game. There are a lot of coins valuing 1 for silver, 5 for gold and 25 for platinum coins in an easy monetary system. There also 5 colors of glass stones for representation of different player's territory. Lastly there is a large card deck of troops, fortifications and magic spells.

The game is a struggle of area control and careful balance due to the fact that your expansion helps your opponents as well. Each player starts the game with eight cards from the deck, 15 silver coins and 3 followers of their choice. The cards all have a cost that requires exhausting the resources of some number and variety of your followers for the turn. The cards fall into three categories:
1. Troops are the basic cards, they capture land for you and provide support to future troops you (or others) will play
2. Fortifications can be player after you control a region to increase the support to the surrounding regions and enable them to be captured.
3. magic spells, do a variety of effects from giving bonuses to te capturing power of your troops to stealing cards from opponents and denying them the use of your support for the turn.

The game is played in a series of turns in which the players draw a card and then play as many as they can or want to. At the end of the turn they have the option of purchasing one more follower for 5 silver. The game is finished when all of the regions have been conquered and the victor is the player who accumulated the most money.

Other elements of interest include that when you conquer a region you gain silver equal to its power. You may pay money to draw cards and that the amount of money is reduced significantly by expending wizards in conjunction. While for most of the game you must only conquer territory adjacent to your existing lands, you can pay 7 silver and expend one wizard for each space away from your land you wish to build to fly your troops in for the attack.

As a note it has been compared to Settlers of Catan for its board randomization and to Tikal for its steal the loot from other hard work mechanics. Play time varies from 30-90 minutes depending on players play style and knowledge of the game.
 
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Brad Miller
United States
Seattle
Washington
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Ymrilix wrote:

As a note it has been compared to Settlers of Catan for its board randomization and to Tikal for its steal the loot from other hard work mechanics. Play time varies from 30-90 minutes depending on players play style and knowledge of the game.


I find it has little or nothing to do with either of those, except for the hexes. Felt a LOT more like Samurai crossed with Through The Desert to me...
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