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Risk: Star Wars – The Clone Wars Edition» Forums » Variants

Subject: Reallistic Game (N+1 Reinforcements) rss

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David Guillen
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Here is the post to explain the “innovative” rule that we use to play, I’ll try to be concise in order to make it easy to understand and also easy to read!


Reinforcing territories: In the instructions is said “There is no limit to the number of battalions that can be in a territory. You can choose to reinforce one territory with a large number of battalions or you can spread your battalions out across all the territories.” We find that this rule offers a not balanced way to reinforce the territories, and for this reason we apply the N+1 RULE, this rule consists as follows:

- A territory can be reinforced with the number of battalions equal to the adjacent also controlled territories.
- This is, if a player has an isolated territory (none of its borders is in contact with another territory from the same player) then this player can only place a reinforcement battalion there (N=0).
- If there are two territories together each of them has N=1 and therefore can be 2 reinforcement battalions placed there.
- And growing and growing …
This makes a very realistic scenario, if I have an isolated territory it couldn’t receive 10 reinforcement battalions in a single turn (how will they be able to arrive there through enemy lines??)
There is an extra clarification for the sea ports connexions, and a port is only adjacent to the distance 1 ports.
In addition no reinforcement battalions are received in the first turn of all.
This rule is applied always when reinforcement battalions should be placed.

All comments are welcome
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