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Vegas Showdown» Forums » General

Subject: "Drop prices" system : have we seen this before? rss

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Alan Kwan
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Hong Kong
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I just noticed the reason why the "drop prices" system in this game feels so different from Vinci, Mall World, etc.

In Vegas Showdown, the prices drop quickly from turn to turn. Even if the board is full of stuff nobody wants, the prices still drop at the same quick rate. So soon enough, the prices will drop to a level that players want to buy the tiles.

In Vinci etc., the "price" drops only when somebody picks up something. If the civilizations on the board all suck, players will tend to hold on to their current civ, delaying the dropping of prices and the entrance of new civs.

Thus the feel is very different: Vegas Showdown has a rather unique element of timing and money management which is tight and feels quite fresh to me.

My question is: have we seen the same system before in another game?
 
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Mark Wilson
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I seem to recall something similiar somewhere, but can't put my finger on it. Either way, a great game.
 
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Doug Orleans
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Queen's Necklace and Puerto Rico, although in both cases something has to be taken in each turn so there isn't any stalling to worry about.
 
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Alan Kwan
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Good call, Doug.

Though Vegas Showdown has its unique cash management aspect which is not in PR or Queen's Necklace. In Vegas, you must save up money for the bargain tiles as their prices are dropping (even if you can't win the auction, it is useful to bid up the price against others). In PR you don't pay to buy the roles, and in Queen's Necklace you merely pick the best cards you can get within a fixed allowance each turn (you can't save cash from turn to turn).

And IMO this aspect is one of the kep elements which make Vegas an interesting and tense game. There is the dilemma between buying something useful now, and saving up for later. You need cash, but you also need to spend them. The premier tiles come up in different orders every game, and together with the events, they make every game different.

IMO a game with just the right amount of luck vs. strategy, and just the right amount of planning vs. interaction. My current favorite!

 
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Jim K.
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How about the commodity market in Power Grid?
 
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