Recommend
 
 Thumb up
 Hide
3 Posts

Puerto Rico: Expansion I – New Buildings» Forums » Sessions

Subject: Session Report rss

Your Tags: Add tags
Popular Tags: [View All]
Yehuda Berlinger
Israel
Jerusalem
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Rachel 55, Jon 46, Nadine 41

Since Josh and Batya had to go, Nadine was also going to go unless Rachel wanted to play PR, which she did. I ended up the corn player with high hopes of winning.

Our changes:

* Assembly Line (all prod buildings have extra circle) instead of Small Market.

* Small Fashion District (trade indigo at +2) instead of Construction Hut.

* You can move a colonist onto Hospice when you buy it.

* Trading Post instead of Office.

* Discretionary Hold (store up to three barrels, and ship one barrel onto any full ship) instead of Large Warehouse.

* Large General Workhouse (2 circles, acts as wild production building) instead of University.

* Large Business (-1 building cost, +1 VP on first shipment) instead of Harbor.

* Cathedral (+1 VP/3 VP in red building points) instead of Guild Hall.

* Fairgrounds (+3/5/7 VP for 4/5/6 different plantation types) instead of Residence.

Round
Player
Role
Notes


--1--
Rachel
Settler
R:quarry, N:coffee, J:coffee. Lots of coffees out.

Nadine
Builder
N:Sm indigo, J:Assembly Line, R:Sm Indigo. Lack of Sm Market and presence of Sm Fasion District really slows down the third player.

Jon
Mayor

--2--
Nadine
Trader+

Jon
Craftsman+

Rachel
Captain+

--3--
Jon
Mayor+
I don't have anything I want to buy, so I decide to try pushing the other players into thinking they have a colonist shortage.

Rachel
Builder+
R:Hospice, N:pass, J:Sm Sugar. R moves a colonist onto Hospice.

Nadine
Settler+
N:corn, J:sugar, R:tobacco. Nadine is forced to choose between quarry, corn, and denying me my sugar. I end up with a sugar monopoly for much of the game, and Rachel ends up with a tobacco monopoly for much of the game.

--4--
Rachel
Mayor
R is feeling the lack of colonists.

Nadine
Craftsman+
N misses that I'm producing sugar.

Jon
Trader+

--5--
Nadine
Captain++
But she gets some VPs out of it.

Jon
Builder+
J:Coffee, R:Sm Fashion District, N:Coffee.

Rachel
Settler+
R:quarry, N:coffee, J:tobacco. I figure I might try to bust R's tobacco monopoly at some point.

--6--
Jon
Mayor+
My spaces are more important than theri spaces. Still, taking Mayor a lot is not typically the way to win.

Rachel
Builder
R:Tobacco, N:Assembly Line, J:pass. Neither of us use the Assembly Line, since it is not always easy to use.

Nadine
Craftsman+
Hoping R will trade, allowing N to trade her coffee.

--7--
Rachel
Captain++
But she doesn't. I force a coffee boat.

Nadine
Settler+
N:corn, J:coffee, R:tobacco. N is building up her corn. R has two quarries. I am straddling the middle.

Jon
Trader++
No trade.

--8--
Nadine
Mayor+

Jon
Builder+
J:Lg Market, R:pass, N:Sm Warehouse. Arguably, I should have bought Discretionary Hold, but I wanted to solidify my cash. I could also have bought Tobacco.

Rachel
Craftsman+
Let's me trade.

--9--
Jon
Trader+
I trade coffee, R trades tobacco.

Rachel
Captain+

Nadine
Settler+
N:quarry, J:corn, R:corn.

--10--
Rachel
Builder+
R:Lg Business, N:pass, J:Discretionary Hold. DH is a nice building, more versatile than Wharf, if not as raw at pumping out VPs. But it's cheaper.

Nadine
Mayor+

Jon
Trader
I trade sugar for 5.

--11--
Nadine
Settler+
N:corn, J:sugar, R:sugar.

Jon
Mayor

Rachel
Craftsman++
Into my trade again.

--12--
Jon
Captain++
But I don't really need the money as much as locking up a sugar boat.

Rachel
Builder+
R:Fairgrounds, N:pass, J:Tobacco. R has made a tobacco boat.

Nadine
Trader+
N trades her coffee.

--13--
Rachel
Builder
R:Lg Sugar, N:Trading Post, J:pass. R will try to finish the game with building. It's a little late for N's trading post, but she gets to use it at least once.

Nadine
Mayor+

Jon
Trader
I trade coffee for 7.

--14--
Nadine
Craftsman++
N is producing lots of corn, but the boats are locked against her.

Jon
Builder
J:Cathedral, R:Lg Indigo, N:pass.

Rachel
Settler++
R:quarry, N:corn, J:coffee.

--15--
Jon
Trader+

Rachel
Captain++
The boats empty now, unblocking for Nadine to ship next time.

Nadine
Builder
N:Customs House, J:City Hall, R:Fortress.

--16--
Rachel
Mayor++
For Fortress.

Nadine
Captain
N ships buckets of corn.

Jon
Settler+
Nothing else is appealing.

--17--
Nadine
Captain+
N and R ship a corn.

Jon
Craftsman++
I forget that R can end the game, but I probably didn't have anything else to do anyway, and it gives me more goods and cash.

Rachel
Builder+
R:Coffee, N:Lg Indigo, J:Sm Fashion District.


--Final Scores--
Jon: ship 12 + build 21 + bonus 13 = 46
Rachel: ship 17 + build 25 + bonus 13 = 55
Nadine: ship 22 + build 14 + bonus 5 = 41
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John McGeehan
United States
Manchester
New Hampshire
flag msg tools
badge
Avatar
mbmbmbmbmb
Those are interesting buildings and a good session report. That said, doesn't that Large Business seem pretty powerful? I mean, the Harbor is already a very powerful and oft-purchased building - giving it an additional -1 to future building costs seems almost like overkill.

T.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Yehuda Berlinger
Israel
Jerusalem
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Large Business gives bonus only once, just like Captain privilege. Harbor gives a bonus every time you ship.

The entire purpose of this building is to use in 2 and 3 players games (well, not the official 2 player game, maybe) where Harbor is overpowered, in my opinion. This version works quite well for its cost slot.

Yehuda
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.