I guess i been playing a little mote of this game recently, and found myself at certain games just stuck in the flow of the other players without a good choice (basically the game at that moment really had no good choice to recover momentum). I was thinking that with the first player choice, i will have the choice to go with the flow as in the normal game, or try to turn things around.When I teach Puerto Rico, I usually mention something about the standard flow of the game. There are times when certain roles make a lot of sense, like "it's time to craft," or "it's time to settle." Every game of Puerto Rico ends up with at least one or two passages like this, and sometimes the entire game will operate in this fashion. So when does the game get interesting?
When someone does something AGAINST the flow of the game to screw it all up