I've been playing ASL pretty exclusively the last three years. But I've long intended to turn next to OCS once I felt I was moderately proficient in all the crazy complexity of ASL.
It seems that time is now. I've decided to focus on OCS for the next year or so. I punched my copy of DAK2 (which is one of those that MMP put together with version 4.0 rules a couple of years ago) and set up the Operation Compass Training Scenario.
The first few days play consisted of reading some rules, then moving a few counters, then reading some more rules and then putting everything back to the starting position because of some errors I made.
My first impression is that it sure is great to be playing a game that has such a tiny rulebook! But there is still a feeling of great depth due to the complex interactions of supply and the various unit modes. And I very much like the feeling that the battle is a single organic whole because supply links everything.
After a few false starts I made an initial Allied move that seemed to get most of the basics right
Things have pretty much gone the British way this turn. O'Connor with three units of the 7th Armored overran two hexes of weak Italian units in Hedgehogs. After doing so I wondered if it was worth it since my primary attack ended up towards cutting off Sidi El Barani. I think I puzzled out that each overrun attack had to pay for combat supply so it ended up being pretty expensive.
In the upper left of the image Strafer Gott has driven to the coast and is under an exploitation marker. The defenders at Sidi El Barani were hammered by a lucky roll on the British Naval Barrage. Now I'm tempted to go after them in the Exploitation phase but if the attack craps out the Brits could be hung out to dry when Italian reinforcements arrive to play the gap.
It's quite compelling. Because I'm new to the system I don't have an instinctive feel for what risks are reasonable. But anything I try at this point helps the learning process.