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Subject: Homebrew Character: Play Balance? (CoC:DCotE Jack Walters) rss

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Eddie the Cranky Gamer
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Just off finishing Call of Cthulhu: Dark Corners of the Earth for X-Box I decided I needed to make a Jack Walters character for Arkham Horror. In doing so, I imagined up a new special ability mechanic. While I tried to think really hard about it's play balance I confess its a total crap shoot.

I've (in my haste) already submitted it as a file, but I thought we could work over the fine points together.

You can see the character sheet here:
http://img296.imageshack.us/my.php?image=walters8fc.jpg
There is a minor spoiler for the video game. Its integral to the special ability so I couldn't avoid it.
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Universal Head
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Game summaries and reference sheets: www.headlesshollow.com
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Nice work. I'm still stuck in the game - it was good until I got to the cannery and got killed over and over ... and over ...

Where did you get the background art for the sheet by the way?
 
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Eddie the Cranky Gamer
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I wish I remembered. I do believe that via another forum I found that the person who made the character sheets already in the files section actually has a blank sheet on their website. I'll try to rediscover it later.

 
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Philip Thomas
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Re: Homebrew Character: Play Balance? (CoC:DCotE Jack Walter
Its very hit and misss...If the City of the Great Race comes up, this is neat. If it doesn't, not so neat. I haven't really played the game enough anyway.
 
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Eddie the Cranky Gamer
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My thought was that it was a really quite powerfull ability, but can only be used occasionally.
 
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David Crary
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I think his ability is pretty balanced - it's luck based, and therefore not super likely to occur a crazy number of times during the game. The only issue would be there are cards in the deck that allow you to jump to different realms - I think the Captain of the White Ship allows this though I don't have my cards on hand. There are also some other world cards that have you 'go to a x-other world and do an adventure there before returning', though I'm not sure if City of the Great Race is on that list. Could cause some ruling issues - if he enters the City of the Great Race through non-gate means does he get the clue and get lost in time and space, close some other gate? Divide by zero and destroy reality?

I also think the ability should be an optional activation instead of forced. 'he may immediately return' instead of being forced to. I could see situations where it could be a bad thing to close the gate immediately instead of getting a chance to seal it - Lets say monsters are blocking the other gates and they only need 1 seal to win. Jack has the find gate spell and a Elder Sign, and the elder evil is about to wake up. I just don't think special abilities should really ever be a bad thing - at least not unintentionally.
 
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