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Subject: Battleground Introduction to gaming group rss

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Jef Addley
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So last night I introduced the game to my RPG group.. and got 2 of them to play..with copious bum advice from 3 onlookers.

They chose Orc and Human Armies.. and selected one of the quikstart 1500 point armies each.
The orcs units were Trolls, Orc Axemen, Orc Swordsmen, Goblin Bowmen, Goblin Raiders, Crazed Goblins, Goblin Wolfriders. set up in a disorginized band.
The Crazed Goblins were on the right with Orc Axemen behind to lash them on. In the centre were the Orc Swordsmen with Goblin Archers Cowering behind. On the Left were The Trolls and Goblin Raiders staying out of their reach. Behind the Wolf Riders acted as a mobile reserve. All the Orc units had close orders..bar the goblins with Range orders, and the Wolf Riders with advance to a point and Hold orders.

The Hawkwood Army set up with their Longbowmen as the central focus. All others were defending them set out as an Impi's horns. At the left "point" were the great swordsmen, on the right point The Heavy Infantry , between and slightly behind the points were a line consisting of Peasant Mob, Spearmen, Spearmen (these 2 directly in front of the longbowmen), Peasant Mob. The Whole Hawkwood army had hold orders, awaiting the orc onslaught.

As Waaarrrgh commenced the orc horde charged forwards accross the field agains the impassive Hawkwoods..quickly losing all semblance of any formation they didnt have at the beginning. The crazed goblins quickly out stripping the other units in their eagerness to reach combat. The first 2 turns of closing the orcs gathered command cards, while the hawkwoods used his actions to bolster the bravry of each unit in his line. When the Crazed Goblins reached 21" of the longbowmen then goblins started to fall...tho of course this did not affect their morale in their berserk fury.

It became obvious that the forward deployment of the "points" of the Impi horn had drawn the attention of all the orc units who ignored the line waiting behind. On the Orc right the Crazed Goblins and Orc Axemen were converging on the Great Swordsman, and the Orc General now sent his wolf rider reserve to a point outside the hawkwood left wing, ready to change it to close order so they would hit the flank of the swordsman. On the Orc Left the Trolls Orc Swordsmen, and Goblin raiders were converging on the Heavy Infantry, and the archers started plinking at them with an ineffictive fire against their plate armoured ranks.

The Longbowmen continued to winnow the crazed Goblins right up to the point where they crashed into the Great Swordsmans line in a final rush onto the Gt Swords of the hawkwoods... dieing to the last goblin. In their final rush however they managed to pull a very few Gt Swordsmen down with them.

The Hawkwood General sent orders to the longbowmen to fire at the Trolls, which they continued to do for most of the rest of the battle, till the Trolls finally died. Apart from a lucky opening volly tho this fire just whittled slowly against the Trolls, sometimes not even keeping pace with the Trolls regeneration.

Then The Trolls "Lashed" on by their general hit the Heavy Infantry and 3 rounds of carnage ensued with both generals playing cards to up the damage. On the Hawkwood left the Orc Axemen hit the GtSwordsmen a turn later and attritional combat ensued there too.

At this point the awkwood general belately thought that having 4 battaille's standing with hold orders at the centre of the field might not be their best use. He player "The Plan" one of the hawkwood "uber" command cards allowing him to change 4 units orders to close. (It gives 4 command actions which can be used for manouvers.. super card)

This was the turning point of the battle the Trolls had been worn down into the Red by the combined longbow/heavy infantry assault, but the HI were pushed into the yellow. Rout checks were called for. The Trolls seeing all the food lying in front of them did not want to leave The HI (said food) only needed 15 on 3 d6 to stay (thx to bravery put on them earlier) tney rolled 17... They turned to rout and as they did the Trolls reached out to take a few more pulling knights (HI) asunder as if cracking open giant crab claws...the HI slipped into the red..another morale check..they needed 11..they rolled 14. Unit cohesion dissolved as every man for himself the survivors fled the field.

Simultaneously on the other flank the Orc Axemen pushed the Great Swordsmen into the Red, and they too fled the field.

It seemed as if the rest of the hawkwood army was to join the battle too late.

The 2 peasant mobs charged forward..one into the flank of the Trolls feasting on the remains of the heavy Infantry..the other into the flank of the Orc Axemen. The spearmen lumbered up behind in support. Unfortunatly Peasants are no match for Trolls or Orc Axemen and their attack was innefectual. Then the wolf riders swept into the flank of the peasant mob on the human left..to be met by a wall of pitchforks...yelping wildly they "moved away up field" to reform later. The Orc Axemen however had no such problem in forcing them to flee.

On the orc Left the Orc Swordsmen swept into the flank of the peanant mob alread engaged with the Trolls.. they didnt get the chance to flee.

Finally the Hawkwood spearmen decided that holding the centre ground protecting the lngbowmen while the rst of the army disolved would not ensure victory.. one unit charged the Orc Axemen on their left.. the other the Trolls on their right. Combined with the longbow fire this was finally enough to kill the last Trolls impaled on multiple spears. Now they turned and recieved the attack of the Orc Swordsmen...and were charged in the flank by the Goblin Raiders.

On the left both Orc Axemen and Spearmen survived yellow and red morale checks... tho the orc commander had to kill quite a few of his own to maintain their morale. (command card)

On the right the spearmen stood and died.. support from the longbows started to make some inroads but as the right hand spearman unit died.. and with raiders, orc Swordsmen and Wolf riders bearing down on him the hawkwood general slipped off into the night wih his intact and untouched Longbowmen. The Orcs were left to their feast.



As you may have gathered the Orc player (weaker player normally) had just rushed everythg forward. The Hawkwood played had advanced his 2 best units.. and did little while they were defeated in detail... as he eventually saw the folly of more than half the army protecting the (admittedly good) longbowmen he thru them forward but it was "too little too late" not moving from his deployment zone as well ment routing units were straight off the board...not that that made much difference as most were cut down while fleeing. In fact the spearmen were better suited to taking on the troll.. but he used his admittedly good HvyInf for that. Intersting encounter. At first i thought the Orcs had had it, especially when Crazed goblins pancaked over front of Great Swordsmen, but the retention of hold orders on the centre of the Hawkwood line ment half his army (40%) by points.. just didnt get into it. Epirically as well he had better luck rolling dice...except for those 2 funny morale rolls. The orcs tho had similar spats. Was funny to see an unblooded Warg cavaly sweep into the flank of the engaged peasant line only to bounce, and be sent packing.. tail between legs.

Anyway hope it gives you a flavour of the Game

 
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Chad Ellis
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Thanks for the very flavorful report!

I'm curious whether your RPG group would consider using Battleground as a system for resolving army battles in your campaigns (assuming any such take place).
 
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Chad Ellis
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Thanks for the very flavorful report!

I'm curious whether your RPG group would consider using Battleground as a system for resolving army battles in your campaigns (assuming any such take place).
 
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Jef Addley
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I'm sure they would be happy to...but generally arnt on such a scale.

Additionally.. would want their heroes to be present ant to have an effect on the field.. so that will have to wait development of some hero/general rules.

Maybe Hero can give reroll vs morale chk to flee.. Maybe even cancel a single or x failed rolls...
 
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Justin Borges
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A very well done report, makes me very interested in this game.
 
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Mark Crane
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JefA wrote:
I'm sure they would be happy to...but generally arnt on such a scale.

Additionally.. would want their heroes to be present ant to have an effect on the field.. so that will have to wait development of some hero/general rules.

Maybe Hero can give reroll vs morale chk to flee.. Maybe even cancel a single or x failed rolls...


Command and Colors: Ancients has good general rules that could be adopted for this system.
 
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