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Runebound: The Scepter of Kyros» Forums » Rules

Subject: Encounter cards. rss

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Patrick Wilhelmi
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It says in the rules:
"Set aside all blue and red cards frome the "Rise..." adventure. Keep these cards handy, as you may need them later"
Well, it is never explained when and how.
When the endgame starts, one blue giants per player + one is used for the siege of the towns. What happens with the remaining ones. Are they still used? Are the normal blue cards used from that point on for the remaing and returning blue challenges? What about the red ones?
Sadly I cannot find the answers in the rules.
 
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Andrew Goldman
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Hey Patrick,

I have my copy on order, and haven't read the rules yet, but there is one thing that I noticed about some of FFG's games: If you can't find the answer in the rules, the answer is most likely found on one (or more) of the cards. Perhaps some other cards have uses listed for them? Just an idea.

--Andy
 
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Jack Wraith
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dr.morton wrote:
It says in the rules:
"Set aside all blue and red cards frome the "Rise..." adventure. Keep these cards handy, as you may need them later"
Well, it is never explained when and how.


I think it mentions that if you run out of Blue or Red Encounter cards for Scepter, that you should use those from the main game. Although, running out of Blue cards would pretty much mean the game is over (i.e. no more Giant Lords.)
 
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Mark Campo
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one of the blue giants has a blue counter form the base deck as an ally yyou have to defeat before attacking the giant,

also one of the yellow game advernutre erm "plot" cards gives all the player a red card a reward free to use.



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