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Sedition Wars: Battle for Alabaster» Forums » General

Subject: Anyone remember Hybrid? rss

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Douglas Osterhoudt
United States
Bow
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Does anyone remember Rackham and their game Hybrid (a dungeon crawl with Confrontation pieces)? Sedition seems very similar to that game. Has anyone played both and if so could they tell me if Sedition is worth getting if you still have a copy of Hybrid?
 
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Walter Melnyk
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Hydbrid was a game with amazing models and boards - but with some problems in the game (I always thought the placement of markers on the boards made things awkward).

It was also hampered by over-written rules that buried play aspects in the fictional mythos - and was a translation. Could have been great - but notice it did not become a classic.
 
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n Mzi
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IMHO, both games deserve to be played. If you have a chance to get a copy of Hybrid, do get it. The gameplay is completely different and the setting is at least as grim as the one of SW.

Do get the rules here: http://www.boardgamegeek.com/filepage/64228/hybrid-rule-comp...

BTW: http://bgmapeditor.eu/ has special packs for Hybrid (although a bit old).
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Douglas Osterhoudt
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I already have Hybrid...but it sounds like you would recommend Sed. wars as well, even with Hybrid.
 
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Arthur chang
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Here are my thoughts on comparing the 2... besides the obvious like having much more plastic figures...

Mechanics: sedwar feels more like a modern skirmish game such as infinity (reflex/reactive actions which are necessary for gun combat, and activations based on force composition) or even CMGs like star wars minis/heroclix.

Hybrid to me is still in a class of its own with requiring preplanned activations, the extreme skill levels, cardplay etc. If you're looking for a tactical complexity/challenge in hybrid this is not it... Sedwar is more like space hulk about the asymmetric warfare and tension.

Theme: Sedwar is definitely as much zombie as scifi. Hybrid, while it seems to be very gritty and brooding in that vein, really has very little of that in execution and is just different forces pitted against each other.

Also my personal opinion is that sedwar's fluff is a bit generic, and the artistic design/artwork is nothing special like rackham's (which was a huge draw for most fans of conf/hybrid).

Replayability: Hybrid seems to be a much more open system. For one, the issue with sedwar are the huge tiles which mean less configuration options.

That said, I still think it's a good scifi skirmish game, but if you're looking for something like Hybrid in the areas I mentioned above, this is not it.
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