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The Resistance» Forums » Variants

Subject: votes are secret? Too difficult? rss

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some were taught (or knew and adapted anyways) that when you vote on whether or not the selected group should go on a mission, the votes are secret just like when resolving the mission itself (shuffle the votes as opposed to just flipping it face up right in front of u). For our games (5p to 8p prominently), it's hard enough winning as the good guys the way it's written in the rules.

Your thoughts?


FYI, I posted this in Avalon forums, but
1) I wanted more exposure by posting it here
2) Some groups may actually play The Resistance this way
3) There's no Merlin/Ass., nor any of the other special roles in this game. However, the official variants with the other special powers may have an impact on this variant
 
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Clyde W
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Is voting simultaneous and in public, or secret?
The Mission Team Vote - Secret or Revealed?
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Ax Bits
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I recently played 2 games with 7 players, of which 5 were novices.

The first game was secret votes. As a spy it was dreadfully boring and I just had to lie about how I was voting every time there was a spy on the team. Spies won easily in round 5 (two spies went on the last mission).

Second game was open votes. With much accusation and reading of votes Resistance won on round 4 (with a lone spy tagging along but unable to do enough damage).

IMO, public votes make the game better otherwise you might as well be playing Werewolf for all information you can glean.
 
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