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Train Game anyone?
Seeing the time difference, here's a makeshift version:
Napoleon's Last Battles
[5.6] TERRAIN EFFECTS CHART
To determine the cost, in Movement Points, to enter a hex, ascertain the type of
terrain in question (check the terrain key if in doubt), and find the corres-
poinding Terrain category on the Terrain Effects Chart. The full cost shown
must be paid; if the unit has insufficient Movement Points remaining to pay the
full cost, it may not enter that hex that Phase.
Terrain Movement Points (MP) Effect on Combat
to Enter (or cross)
Clear Hex 1 MP No effect.
and Marsh Hex Cav. & Horse Art.: 4MP
Inf. & Art.: 2MP Cavalry: Strength halved when
attacking into or defending in
hex. All others: No effect.
Crest Hexside No additional MP No effect.
Road Hex 1/2 MP if entered through
Road Hexside. Depends on other terrain.
Trail Hex 1 MP if entered through
Trail Hexside Depends on other terrain.
Chateau Hex 2 MP Defender tripled in hex.
Town Hex 1 MP Defender doubled in hex.
River Hexside May only cross at Bridges. May only attack across Bridges.
Stream Hexside 2 MP additional to cross. Defender doubled when attacked
exclusively through Stream
Bridge Hexside No additional MP Defender doubled when attacked
exclusively through Bridge