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Subject: What else would you like in a new expansion than just races? rss

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Arkard
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I have no imagination so I don't know what else I want than just the races. I guess I could take a few more map tiles and quests to go with them, the crazier.. the better.
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Dangerous Partners
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Swindon
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Scenario book, or hidden game objectives (for winning the game).
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David Bohnenberger
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I think "magic" could be integrated a bit more. As is, it's only seen in some of the unit powers, some reward cards, and a couple of tactics cards.
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Sean D.
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Season cards, Heroes, more unit types for the current races as well. Although, besides more Races I think the game is pretty complete as it is now.
 
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demonhanz demonhanz
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I agree with the magic element being added, as long as it doesn't create too much downtime or add additional elements. Keeping things to a minimum is best.

I'm completely happy with new map tiles (lots), quests, maybe a few new neutrals, and of course new cards (tactics and seasons).

Another race wouldn't hurt either (how about those dwarves from the story opener?)
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Arkard
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Magic would be a cool idea. Sometimes I think the game has similarities to the classic pc strategy game Master of Magic expect for the MAGIC! I guess it could work similarly to tactic cards, but with a mana resource or something. Perhaps different schools of magic could be included. Wow, that's a great idea the more I think about it.. wow
 
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Dangerous Partners
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I wouldn't like to see any combat, magic or other, between different hexes. Initiative is the mechanic that accounts for ranged units.
 
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Piter Machado
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Well, i'd like the Dragon Runes to award some kind of immediate benefit to their owner... thematically they're a source of great power, but in the game they're just objects that you stack in order to win at some point ;P
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Kelly Fischer
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I've always thought that it would be cool to have the border of the map be treated as sea tiles. Then transports to otherwise impregnable home realms could be constructed. Keeping our forces balanced would be a bigger issue if you could be attacked at home.

Not sure about the magic. It sounds cool but if it increases the fiddlyness, I'm not sure if I would ever get it to the table. You could say the same thing about sea tiles though as well.
 
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JH
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I'd really like to see flagships and space mines.

Wait, um.

Scenarios would be cool. But really, I'm trying to think of something this game is missing at this point, and I can't come up with anything much. It's balanced nicely as a four-player game, and I don't know that it even needs a fifth and/or sixth neutral faction(s) — there are already neutral units and heroes, after all.
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uzix uzikas
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The Nature elements could affect game as well. Like tornadoes, Earthquakes, Volcanoes...
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Barbarian camps at the beginning of game (like civilization PC game)
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and yes - Sea, Islands, Ships
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Extra race. Just in case (4 race limits is good, but to choose from 5 or 6 races could be good)
 
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Matt Connellan
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uzix wrote:
The Nature elements could affect game as well. Like tornadoes, Earthquakes, Volcanoes...
+
Barbarian camps at the beginning of game (like civilization PC game)
+
and yes - Sea, Islands, Ships
+
Extra race. Just in case (4 race limits is good, but to choose from 5 or 6 races could be good)


Aren't the neutral monsters already like Barbarian Camps?
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uzix uzikas
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Pintsizepete wrote:
uzix wrote:
The Nature elements could affect game as well. Like tornadoes, Earthquakes, Volcanoes...
+
Barbarian camps at the beginning of game (like civilization PC game)
+
and yes - Sea, Islands, Ships
+
Extra race. Just in case (4 race limits is good, but to choose from 5 or 6 races could be good)


Aren't the neutral monsters already like Barbarian Camps?

Well, not quite.
Send 1 archer, spend 1 influence token and scare 2 Dragons, 2 Giants away...shake
If there could be a camp, let`say of 2 strength producing a barbarian once a year to attack random targets. I think it would be fun
 
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Mark Bauer
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uzix wrote:

Well, not quite.
Send 1 archer, spend 1 influence token and scare 2 Dragons, 2 Giants away...shake
If there could be a camp, let`say of 2 strength producing a barbarian once a year to attack random targets. I think it would be fun


I wouldn't say that this is "scaring away". The silver icon is in my understanding more some sort of diplomatic agreement for a dislocation
 
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uzix uzikas
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Anduin wrote:
uzix wrote:

Well, not quite.
Send 1 archer, spend 1 influence token and scare 2 Dragons, 2 Giants away...shake
If there could be a camp, let`say of 2 strength producing a barbarian once a year to attack random targets. I think it would be fun


I wouldn't say that this is "scaring away". The silver icon is in my understanding more some sort of diplomatic agreement for a dislocation


And if there is no place to go? diplomatic agreement for a jumping of the cliff
 
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Scott Lewis
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uzix wrote:
Anduin wrote:
uzix wrote:

Well, not quite.
Send 1 archer, spend 1 influence token and scare 2 Dragons, 2 Giants away...shake
If there could be a camp, let`say of 2 strength producing a barbarian once a year to attack random targets. I think it would be fun


I wouldn't say that this is "scaring away". The silver icon is in my understanding more some sort of diplomatic agreement for a dislocation


And if there is no place to go? diplomatic agreement for a jumping of the cliff

Or migrating to another land outside of the bounds of the game.
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Mark Bauer
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sigmazero13 wrote:

Or migrating to another land outside of the bounds of the game.


uuuuh, i like that
 
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