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Subject: 4th Tao die (Green taoist's) rss

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Gabriel Honore
France
Berzé la ville
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Hello,

I'm new here but I already played a lot GS.

Since the beginning I was annoyed with that 4th die, which was a different color than the three first. What was the point of it being colored if they all shared the same characteristics ?
I didn't want to improve it more than slightly thow, as to not alter the game.

So I quickly used a very small and simple improvement that along all my games have been used successfuly once :
That die can can hurt ghosts immune to dice.

Typically I never intend to save a tao or try to get rid of a ghost relying only on sheer luck using that rule ; its use is purely incidental. But I like knowing that die different.
 
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Tiamat
United States
Plymouth
Minnesota
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I don't think it has the same characteristics exactly since only the green monk ability allows using the gray die.
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Tiamat wrote:
I don't think it has the same characteristics exactly since only the green monk ability allows using the gray die.
In theory, it could've been white like the other 3, but I do like the system now.

Same deal with the YY (Yin Yang) tokens... they all could've been a generic black, but it helps enforce the rules that each player can only have 1 at any given time by making their colors all to exactly one Taoist.
 
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Alex F
Israel
Ashdod
Negev
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In a game with this Green power,there are always four dice on the board.

I believe it was dyed differently to avoid being rolled erroneously together with the regular white dice when one of the die-stealing ghosts appears.
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Galen Ciscell
United States
Auburn
WA
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Check out my game, Atlantis Rising! :)
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Plus it's just fun to be like, "I get the extra die. That gray one is mine!"
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