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Subject: What was the rational for a grid with squares rather than hexes? rss

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Matt Price
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Bonjour Devil Pigs,

I'm curious as to why you opted for squares on your maps rather than hexes? Easier to design the maps? Aesthetics? How are diagonals handled?

Beautiful game, btw. Can't wait to see it over here!
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J Ry
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mattprice wrote:
Bonjour Devil Pigs,

I'm curious as to why you opted for squares on your maps rather than hexes? Easier to design the maps? Aesthetics? How are diagonals handled?

Beautiful game, btw. Can't wait to see it over here!


I get the impression it was for ease of play and aesthetics.
The way its done, IMO doesnt draw from the art to much.

That said, a simple rule mod could adjust it to hexes easy enough.
And you have Tide of Iron maps for that.
So you could always play that way with some tweaking I imagine.
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clem seurat
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Ropya is right. It's both for ease the game and aesthetic reasons. And many other reasons (not lose half hex on borders maps, easier management of our modular tile system...
And also, to make the game accessible to the larger audience.
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Arthur chang
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Having played many skirmish miniatures and also boardgame battle games that use squares, I've never noticed that extra little bit gained from diagonals to be an issue. Even games like star wars minis which count only forward/sideways movement, when we introduced it as a houserule, didn't make that much of an impact.
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Barry Doyle
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mattprice wrote:
I'm curious as to why you opted for squares on your maps rather than hexes?


Personally, I never liked the hex and counter games that had building interiors -- always thought it looked (and sometimes worked) a little oddly. My main experience, in the old days, was with Avalon Hill's Firepower and Gunslinger. And I owned, but never played, the TSR Sniper series -- really weird looking buildings.

I'm excited for the square tiles, especially for the villages and building interiors.

mattprice wrote:
Beautiful game, btw. Can't wait to see it over here!


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Matt Price
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Thanks for the replies. Makes sense to me, and you folks have brought a really nice aesthetic to the game and the boards look nice with the squares. Overall, it looks great.
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clem seurat
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thank you !
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Nick Hawkins
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AnglePark wrote:
And I owned, but never played, the TSR Sniper series -- really weird looking buildings.

I had the SPI edition of Sniper, the buildings may have looked weird but we had a lot of fun playing it at school during lunch break.
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