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Subject: Playing first time, should I mix in the White Moon expansion? rss

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Simon Toth
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So, the question is pretty much in the subject.

I'm playing this game for the first time with 4 people. Should I mix in the White Moon expansion, or just play the base game?

Edit:
Thanks for all the responses. We did play with the base and managed to beat the initiation level on first try. We got one of the easier incarnations, but got horrible dice rolls and made plenty of errors. So overall the difficulty was way lower than I expected from the game reputation.

Looking forward to trying higher difficulties.
 
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Only base game.



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Julien Le Jeune
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It's tempting to add all your sweet to the base game, but I'd advice you to play your first game with just the core set first.
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Manary Corte
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I would also recommend playing just the base game when playing for the first time.

White Moon adds a lot of features and gives another taste to the game. It's better getting used to the core game's mechanics before jumping to a meatier level.

Plus, the core game is excellent and I found it a bit harder than White Moon.
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Alex F
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The base game alone is enough to last you a lifetime.
Prepare to be challenged.
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Shane Larsen
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Play the base game (I would say a handful of times) first. The base game alone introduces enough new mechanics to even an experienced gamer, and the rule book is not super spectacular. So there will most likely be some hangups. White Moon is not just a little addition. It creates a thick, new layer of thinking and puzzling to the game. Playing them both at once for your first session is not advised.
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Erik Tengblad
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I'm just going to echo everyone else in the thread - play the base game first. I've played Ghost Stories about ten times now (and actually beat it once, woo!) and I'm still having issues getting my head around some of the mechanics introduced in White Moon (the crystals in particular). The base game is really great as is, and I find that WM adds some bloat that might not be totally necessary (though that opinion might change once I play White Moon a few more times).
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Mark Bauer
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thedacker wrote:
...and the rule book is not super spectacular.


understatement of the year
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Simon Toth
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Anduin wrote:
thedacker wrote:
...and the rule book is not super spectacular.


understatement of the year


Yeah, I have actually printed all the FAQ and Idiot guides I could find

Also watched a few videos (which wasn't really all that helpful, since they were full of errors ).

Sunday will be fun.
 
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Daniel Kearns
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Unless you want to suffer a serious brain injury, I'd say just go with base game for a while.
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Was George Orwell an Optimist?
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thedacker wrote:
Play the base game (I would say a handful of times) first.

I'd say a very large handful. I played Ghost Stories more than 50 times before playing a few with White Moon - then went back to playing without it.
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Iasonas
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Absolutely only the base game.
There will be plenty of things to figure out just for the base game,
mostly due to the not so thorough manual.
 
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Yep, +1 to Base Game only.

It's one of my favourite games and as neat as White Moon is, I prefer playing without it.

One of the best things for new players is the flowchart on the back of the rules. As they say, "a picture is worth a thousand words".
 
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Alex F
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The best thing about Ghost Stories is that it's a game that can't be figured out, or puzzled out(well, at least with the base set). It constantly surprises you, forcing you to adapt your strategy to account for every new threat.

A relatively calm start can turn into a frenetic hellstorm, because every type of ghost in the deck contributes to the tension in some way.

So, you've battled through all the toughest Black ghosts in the beginning, and now think you're safe? Wrong! Remember how no summoners or power blockers ever appeared? One toughness pushovers right? Well, now they do, in chains! You're almost overrun now, and the incarnation is next!

This is what contributes to the longevity of the base game. Certain victory paths cannot be calculated in Ghost Stories.
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