There are many ways to play Dungeon Command:
You can play 1v1 splitting a single faction.
You can play individual faction versus individual faction.
You can customize your warband for fun or competitive play.
You can draft Creatures and Order cards.
The game is scalable to multiple players, including team games.
The bonus cards are playable in the Adventure games and the miniatures are playable in D&D games.
The game has tremendous flexibility. If you're looking for only a few extra creatures or a pack of Order cards, they are readily available from Auggie's, CoolStuffInc or eBay.
Whatever is most fun for you; that would be my advice on "how" you play this game.
The purpose of this post is to provide Dungeon Command players with a set of draft rules to add variety to the game. This is by no means a definitive way to draft. Ultimately, it's up to each group to decide what works best for them. Personally, I tend to bias toward fun.
Here we go. . .
Drafting requires at least two players and can be reasonably scalable to six.
(1) Faction pack selection options:
(a) one faction pack per player OR
(b) split a single faction pack between two players
Comment: I leave selection of individual factions to the players. If we get the same factions, then so be it. You could also randomize the initial distribution of the factions.
(2) Randomly seat players at the table.
(3) Each player should have one deck of Creature cards and one deck of Order cards.
(4) Commander Selection: Recommended to be made at the end of the draft. Since Commanders can be easily duplicated (proxy/printed), players should be allowed to select the same Commander. However, each group may want to use their own agreed-upon rules.
(5) Tile Selection: Recommended to be made at the end of the draft. Again, this is group specific. If a group is not tile limited, then players should be allowed to select their own tiles. If you are tile limited, then tiles from an individual faction should be assigned to the player who selected that faction. For half-factions, one large and one small tile from that faction should be dispersed at random to the players starting with the shared faction.
(6) Shuffle the ORDER card deck (36 cards total), then separate the deck into three sets of 12 cards. For the half-faction option, separate the deck into two sets of 9 cards.
(7) Each player sorts through the CREATURE deck they started with, then selects a single creature card. That card is placed in front of the player face-down. Set the remaining cards in the creature deck aside for the next player.
Comment: If necessary, include a predetermined time to select a card if certain players are prone to take much longer than others.
Comment: In draft Rounds 1 & 3 each player will pass the remaining cards to their left. In draft Rounds 2 & 4 each player will pass the remaining cards to their right.
(8) Once everyone has made a selection, each player should pick up the pack passed to them from the adjacent player. Repeat the selection process as outlined above. The CREATURE deck selection process should last for 6 or 12 rounds based on your decision to play with a half- or full-faction.
(9) Next, take one of the ORDER deck stacks and repeat the process of the CREATURE deck draft, only this time passing to your right (Round 2). Repeat this process with the other two decks (Rounds 3 & 4) until all Order cards have been drafted.
Comment: Players may review their selections at any time during the draft, but take care not to mix cards with those yet to be drafted. If this causes time issues, then I recommend you limit the review process to between rounds.
After the draft is complete, you should have the following:
6 Creature cards
18 Order cards
12 Creature cards
36 Order cards
(10) Using the cards drafted, each player should construct a deck with 6 (or 12) Creature cards and 15 (or 30) Order cards. That is, you will use all Creature cards and have a few Order cards remaining. The base rules require an Order card deck of at least 30 cards.
Comment: Players need not obey the 4 card maximum limit for cards of the same name in a draft.
Gameplay can be organized any number of ways:
Play one round against an opponent, then switch opponents and play again. Have the two best players after Round Robin is over compete for ultimate glory.
Play in teams of two or three against your opponents. With this option, you can further decide whether to:
(a) all play on the same constructed board
(b) play individual (1v1) games, tallying your team score.
Randomly pair opponents. Winner advances, loser weeps uncontrollably.
Good set of rules. Thanks.