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Heroes of Normandie» Forums » General

Subject: How many scenarios in the core game set? rss

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Simone C.
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Hello! I'd like to know how many scenarios (if any) are in the core game (no extra scenarios to buy).

Thank you!
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clem seurat
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3-5 scenarios + 1 mini campaign + generic (Fight, attack/defense, ambush) and scalable scenarios.
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Ron A
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Coronado
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The number of scenarios seems a bit on the low side, BBBBUUUUTTT I can see 2 mitigating factors:

1) People are gonna post their own scenarios on places like BGG (I can see people fighting to post their own version of Kelly and Oddball vs the Tigers)
2) People will be playing DIY scenarios, giving each side 'X' number of points. The dream scenario here would be a 3x5 map with 5 rows of 3 map tiles across-- beaches on 1st row, then transition, 2 rows of hedgerow tiles and then a town in back-- put the paratroopers in the town, infantry on the beach and the Germans in the middle-- instant battle royal. That would be a fun game for 2 or 4 players, just give everybody their own platoon.
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SBGrad wrote:
The dream scenario here would be a 3x5 map with 5 rows of 3 map tiles across-- beaches on 1st row, then transition, 2 rows of hedgerow tiles and then a town in back-- put the paratroopers in the town, infantry on the beach and the Germans in the middle-- instant battle royal. That would be a fun game for 2 or 4 players, just give everybody their own platoon.




I just peed in my pants a little...
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Jake Rose
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SBGrad wrote:
The number of scenarios seems a bit on the low side


I disagree, with the force mix available, since these are points based, you can have a LOT of replay from each. The generic scenarios seem like they will be scalable and again, with the mix of tiles and forces there will be a lot of replay from each.
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clem seurat
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I was talking only about the core game box... What you say with beach, transition tiles... Will be in the landing.
And we will post scenarios on our website and try to set up something for the community to share home made scenarios.

Check out the Sector Kadom on Frontiers page to see how a campaign is designed.

boardgamegeek.com/boardgame/29078/frontiers
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Jonathan James
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Ron, I was thinking the exact same myself. The add-on scenarios actually come with 6 city tiles, giving you a 3x2 city and extending your board to 6 tiles deep. I think we'll probably get the bridge stretch goal as well, making it 7 tiles deep. Then, assuming the A!C tiles or Dust tiles are usable too, you could go 8 or 9 tiles deep or maybe make the boccage and city areas 4 tiles wide.

I think I remember seeing that the board tiles are 30cm x 30cm which roughly translates to 12in x 12in and all boards are a grid of 7x7. That means our super board would be about 3ft by 7/8/9 ft and 21 movement spaces by 49/56/63 movement spaces. With a base movement of 3 spaces for an infantry squad, a straight run would take anywhere from 17 to 21 turns to run from the beach landing to the back of the city.surprise
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clem seurat
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Sent us pictures when you do that !
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stuart glanvville
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darwinsfolly wrote:
Ron, I was thinking the exact same myself. The add-on scenarios actually come with 6 city tiles, giving you a 3x2 city and extending your board to 6 tiles deep. I think we'll probably get the bridge stretch goal as well, making it 7 tiles deep. Then, assuming the A!C tiles or Dust tiles are usable too, you could go 8 or 9 tiles deep or maybe make the boccage and city areas 4 tiles wide.

I think I remember seeing that the board tiles are 30cm x 30cm which roughly translates to 12in x 12in and all boards are a grid of 7x7. That means our super board would be about 3ft by 7/8/9 ft and 21 movement spaces by 49/56/63 movement spaces. With a base movement of 3 spaces for an infantry squad, a straight run would take anywhere from 17 to 21 turns to run from the beach landing to the back of the city.surprise


that reminds me of one of the scenarios in squad leader, where all the boards were put lengthways in a row - road to wiltz? can't remember now! but i do remember that you had to move at maximum speed every turn to try and exit the board within the required turns (one of the victory conditions iirc) that and the fact we had to lay it out and play it in the hallway as we couldn't do it in any other room haha...
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