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Subject: Federation Ship Names rss

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Cassandra Harbinger
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I know that Nexus had the list of Federation starship names in issue 8, but I think we can do better.

For example, I think that Dreadnoughts should be named for real life battleships. Iowa, Missouri, New Jersey, Wisconsin, Yamato, and Bismark would seem the obvious (I know that Tirpitz and Musashi get left out, but lets face it they served more as bombing targets then anything else.)

I always thought that the Defiant and Potemkin were inspired by movies rather then any real life naval vessels.

Granted some countries don't have much of a naval tradition or history, but the Federation Starfleet is just the USN plus allies anyway.
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Scott Johnson
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If I were picking the names of the big battleships (or aircraft carriers), I would name them silly names. Like the USS Happy Flower, Pretty Poem, Sunny Day, Cuddly Kitten, etc. Just to show the rest of the world how utterly hardcore my navy is (and crazy-weird my country is), to name my capital ships such silly names. Currently, the US names the big nuclear-powered aircraft carriers after politicians. How utterly retarded is that??
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Greg Maynard
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Why not make up your own names? Its your game.

If you want the up to date list from starfleetgames.com (Amarillo Design Bureau, makers of SFB etc.) you can find it here. http://www.starfleetgames.com/documents/Fed_NCC_Numbers_27=3...
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Darrell Pavitt
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For real fun, you could use the names of Culture ships:

http://en.wikipedia.org/wiki/List_of_spacecraft_in_the_Cultu...

Who could resist ships called Sacrificial Victim, Well I Was In The Neighbourhood, Someone Else's Problem or You Naughty Monsters?
 
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Cassandra Harbinger
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Good point in naming them myself.

A few thoughts on the game.

The Base Stations don't really have a use aside from fire support for a fleet on defense. Perhaps if they were used as supply bases, with a +1 penalty for each attack beyond six hexes it would increase their value. Each player could also receive 1 VP for each base destr
 
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Steven N.

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This game really does need supply rules. It would help justify the stacking limits too if it was necessary to protect supply lines.

That said, if you added rules like that without also adding a way to build bases (and star bases) you would put a major drag on invasions. And adding a building bases component would slow down what is meant to be a very fast playing game.

I'd love to see rules like that, but it would require re-writing a lot more than just adding a combat modifier to make it work.
 
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Matt Jolly
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Blimey!

I'm just pleased that someone else in the universe is still playing FS!

(I got my dreadnought names from my aging copy of
http://www.amazon.co.uk/Fleet-Technical-Manual-Franz-Delete/...

Cheers,

Matt
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Matt Jolly
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matt.jolly wrote:
Blimey!

I'm just pleased that someone else in the universe is still playing FS!

(I got my dreadnought names from my aging copy of
http://www.amazon.co.uk/Fleet-Technical-Manual-Franz-Delete/...

Cheers,

Matt


...and have just found it: (apologies for the poor pic, I'm all thumbs this morning)



Much more boring than the OP suggestions, but potentially more authentic

Cheers,

Matt
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Matt Jolly
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nastebu wrote:
This game really does need supply rules. It would help justify the stacking limits too if it was necessary to protect supply lines.

That said, if you added rules like that without also adding a way to build bases (and star bases) you would put a major drag on invasions. And adding a building bases component would slow down what is meant to be a very fast playing game.

I'd love to see rules like that, but it would require re-writing a lot more than just adding a combat modifier to make it work.


Mmmm,

I'm not sure about that nastebu. I mean, sure, with supply rules it might be more "realistic", but then it wouldn't be Federation Space. If I want a more detailed game I can always play Federation & Empire but the overhead is huge, it takes more space, time and investment and is a lot less solo-friendly. I like FS as it is for what it is!

I suppose of course you could actually argue that the stacking limits are the supply rules. I mean, as well as representing a C2 limitation, the 6 ship limit is because to supply any more would be to concentrate a dangerously vulnerable concentration of supply resources in a small space. This would also explain why bases don't count against the limit; they are that concentration!

Not sure I actually buy it, but you could say it!

Cheers,

Matt
 
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Paul Brillantes
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sejembalm wrote:
If I were picking the names of the big battleships (or aircraft carriers), I would name them silly names. Like the USS Happy Flower, Pretty Poem, Sunny Day, Cuddly Kitten, etc. Just to show the rest of the world how utterly hardcore my navy is (and crazy-weird my country is), to name my capital ships such silly names. Currently, the US names the big nuclear-powered aircraft carriers after politicians. How utterly retarded is that??
Quick note: Cuddly Kitten would be a Kzinti, Lyran or LDR cap ship not a Fed.
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Scott Johnson
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pmbrill77 wrote:
sejembalm wrote:
If I were picking the names of the big battleships (or aircraft carriers), I would name them silly names. Like the USS Happy Flower, Pretty Poem, Sunny Day, Cuddly Kitten, etc. Just to show the rest of the world how utterly hardcore my navy is (and crazy-weird my country is), to name my capital ships such silly names. Currently, the US names the big nuclear-powered aircraft carriers after politicians. How utterly retarded is that??
Quick note: Cuddly Kitten would be a Kzinti, Lyran or LDR cap ship not a Fed.


What? NO! I am talking of the contemporary US Navy and possibly future Star Trek ships. Screw the Kzintis. They're morons.

"Captain! SHip warping in-- fast! Warp 10 and slowing... it's a big one. Federation Dreadnought. USS... Happy Flower??? Who are they kiddin'?"
 
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Matt Jolly
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sejembalm wrote:


What? NO! I am talking of the contemporary US Navy and possibly future Star Trek ships.

"Captain! SHip warping in-- fast! Warp 10 and slowing... it's a big one. Federation Dreadnought. USS... Happy Flower??? Who are they kiddin'?"


The problem is of course that in WW2 the British, Canadian, and US navies had over 200 "Flower" Class corvettes between them....

Matt
 
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Scott Johnson
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Yeah, the Flower class corvette was a widely-used escort and sub-hunter.
Those who have played Avalon Hill's Submarine board wargame (a really good game that can be played solitaire) will be familiar with the Flower.

Unfortunately, they did not complete the look and have one named the Happy Flower.

But such a name should really be used for the gigantic capital ships, like battleships or aircraft carriers, or ultra-murder vessels, like nuclear-powered ballistic missile submarines.

The Flower-class corvette (also referred to as the Gladiolus class) was a class of 267 corvettes used during World War II, specifically with the Allied navies as anti-submarine convoy escorts during the Battle of the Atlantic. The generic term "Flower" is derived from the RN's use of flower names for the class. http://en.wikipedia.org/wiki/Flower-class_corvette
 
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Born To Lose, Live To Win
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matt.jolly wrote:

...and have just found it: (apologies for the poor pic, I'm all thumbs this morning)



Much more boring than the OP suggestions, but potentially more authentic


I actually like those better as they are less Earth-centric. I always thought it strange that all the Fed stuff was very Earth wet-navy oriented. There are plenty of other races/home worlds in the Federation to pull ship names from. What's nice about these names is that you can imagine that they have context equivalents in the native languages of most Federation members.
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Daniel Blumentritt
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Quote:
I actually like those better as they are less Earth-centric. I always thought it strange that all the Fed stuff was very Earth wet-navy oriented.


I also liked it when they pulled Earth names that weren't from the USA, since Earth is beyond countries at that point anyway, why wouldn't Earth's historic names be distributed all over?

Quote:
The problem is of course that in WW2 the British, Canadian, and US navies had over 200 "Flower" Class corvettes between them....


The Japanese had plenty of names like this as well
"Land of Divine Mulberries"
"Silken Parasol"
"Thin Misty Clouds"
"Wavy Ripples"
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Steven N.

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matt.jolly wrote:

I'm not sure about that nastebu. I mean, sure, with supply rules it might be more "realistic", but then it wouldn't be Federation Space. If I want a more detailed game I can always play Federation & Empire but the overhead is huge, it takes more space, time and investment and is a lot less solo-friendly. I like FS as it is for what it is!


I hear you. The best thing about Federation Space is the level of mayhem and the fact that you sit down expecting to actually finish the game in the foreseeable future. That's what I meant about slowing down the game--once you start adding your favorite chrome to a game it's a very slippery slope to Federation and Empire.

That said, even if it's a slippery slope, it's a very long slippery slope. It really feels like there's room for a game somewhere in the middle.
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Scott Johnson
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Precisely! FedSpace and the Intro/Cadet SFB rules have the appeal of being able to play out quickly. Many people complain about how the numbers are skewed in favor of the Feds and Hydrans and this is true. Many gamers I have known made house rules for FedSpace, incorporating supply, commerce raiding, fixing certain issues, etc. but these typically slowed down the game. Of course, some players like the detail over play speed. Like playing NATO instead of Next War, or Stalingrad Pocket instead of Enemy at the Gates. Of course, if you really prefer detail, play Federation & Empire instead of Federation Space.

One house rule that addressed supply was replacing the carriers with repair ships. Commerce raiding was done by expending an extra movement point of a warship in the 6 hexes around an enemy planet to destroy an economic point.
 
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Byron Henderson
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I just posted the final version of my "Lyran Space" variant and, as was pointed out (generically) a few posts before, it does make the game bigger and longer. However, it is a lot of fun--if you have the time and group to play it out.

I'm turning to a more streamlined variant now that will simply replace counters of the original game with some of the updated counters that I made for Lyran Space. However, a major goal is to keep the counter density roughly the same as the current game. So I'll "replace" counters in the current fleets and only add a very few.

I'll also add a generic card deck (sort of a "fate deck") or maybe a "Fate Table" to roll on. This will allow for some Lyran and Cardassian assistance for the Klingons and Romulans, some economic adjustments and maybe a "wandering monster" to enter the board at times.

Overall, the goal is to keep it simple, fun and quick but to update the fleets in a way that allows the Coalition a shot at winning.

I really find this game so much fun but also so incredibly imbalanced! However, the basic system lends itself easily to house rules and variants, making it a blast to "fiddle" with!


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