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Subject: New video on standard and advanced rules rss

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Patrick Leacock
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Over on the Anchorage site someone posted a link to a new video

Sails of Glory Standard and Advanced Rules w/Prototype Components
 
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Man thinks, the river flows.
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    None of these demos discuss ship contact during maneuvers. I'm leaping to the conclusion there's no boarding rules or entanglement to date, but what happens if two ships collide? Can you bump someone into the wind?

             S.


 
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Todd France
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Sagrilarus wrote:

    None of these demos discuss ship contact during maneuvers. I'm leaping to the conclusion there's no boarding rules or entanglement to date, but what happens if two ships collide? Can you bump someone into the wind?

             S.



I believe it was mentioned somewhere that the one with the larger Burden would move first, and the other would stop when they connected. Don't know what happens if they both have the same Burden, or if there is damage exchanged. But I could easily see each ship takes a number of chits equal to the other's Burden or something.
 
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Mayor Jim
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pseudotheist wrote:
Sagrilarus wrote:

    None of these demos discuss ship contact during maneuvers. I'm leaping to the conclusion there's no boarding rules or entanglement to date, but what happens if two ships collide? Can you bump someone into the wind?

             S.



I believe it was mentioned somewhere that the one with the larger Burden would move first, and the other would stop when they connected. Don't know what happens if they both have the same Burden, or if there is damage exchanged. But I could easily see each ship takes a number of chits equal to the other's Burden or something.


Yes...I remember seeing that as well...but couldn't seem to find it again
But it could definitely work, ala WoW collision rules...
 
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Roberto Di Meglio
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There are boarding rules and entanglement rules, but they are Optional, and they were still in draft form when we've sent the game out to reviewers, so they were not included initially.

Last week we've sent out a draft of the Advanced Rules which includes them, but they are subject to change, and some reviewers decided not to use them.

For collisions, you sequence the ship movement - first by Burden, then by Attitude (best attitude goes first if the burden is equal), then random if both burden and attitude are the same.

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Mayor Jim
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Ah...thanks Roberto! Looking forward to this game thumbsup
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