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Tzolk'in: The Mayan Calendar» Forums » Rules

Subject: Keeping starting wealth tiles rss

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Red Wraith
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The rules state that you have to keep your starting wealth tiles in front of you for the whole game. I just don't see any reason to do this. Except if you have the one starting wealth tile which gives you a permanent feeding bonus. IMO, all other starting wealth tiles could be removed from the game table.

So what is the reason for the rule that you have to keep your starting wealth tiles?
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Christian Fuerst-Brunner
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Red_Wraith wrote:
Except if you have the one starting wealth tile which gives you a permanent feeding bonus.


Exactly this.
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John Bradshaw
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Red_Wraith wrote:
So what is the reason for the rule that you have to keep your starting wealth tiles?


So you can complain about your bad luck in the starting tile draw, after you lose.
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Oxmond
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Seghillian wrote:
Red_Wraith wrote:
So what is the reason for the rule that you have to keep your starting wealth tiles?


So you can complain about your bad luck in the starting tile draw, after you lose.


Yes, that is how I use my starting wealth tiles.!
devil

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Eric Kouris
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So your opponents can complain about your good luck in your starting draw tiles after you win
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Christopher Dearlove
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Cyberian wrote:
Red_Wraith wrote:
Except if you have the one starting wealth tile which gives you a permanent feeding bonus.


Exactly this.


I therefore only bother keeping that one, and when introducing people teach them that.

But everyone I've ever played with keeps all buildings, relevant or not. Whether people keep word and corn tiles when irrelevant is, from observation, inconsistent.
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Red Wraith
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Dearlove wrote:
I therefore only bother keeping that one, and when introducing people teach them that.


I'll do the same. Thanks for the answers.
 
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Sparr Risher
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Because the game designers recognize that hiding information that can be tracked by players with good memory detracts from the game.
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Geoff Burkman
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sparr0 wrote:
Because the game designers recognize that hiding information that can be tracked by players with good memory detracts from the game.


That's perfectly good logic, but in this game there's no utility whatsoever to remembering what each player's starting tiles were, with the one above-noted exception.
 
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Christopher Dearlove
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MisterG wrote:
sparr0 wrote:
Because the game designers recognize that hiding information that can be tracked by players with good memory detracts from the game.


That's perfectly good logic, but in this game there's no utility whatsoever to remembering what each player's starting tiles were, with the one above-noted exception.


Particularly as I've never seen anyone play with any hidden information.
 
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