Recommend
 
 Thumb up
 Hide
2 Posts

EuroFront II» Forums » Variants

Subject: 46 day Months rss

Your Tags: Add tags
Popular Tags: [View All]
John Griffey
United States
Houston
Texas
flag msg tools
mbmbmbmbmb
My groaners don't want to play Euro-Front (or East Front or West Front for that matter) because of the time involved. They think the design of the game is superb, but they are obsessed with grand strategic games and so have no interest in shorter scenarios.

Might it work to speed EF games by using 46 day cycles rather than game months?

TURNS and WEATHER

16 June - 31 July: DRY

1 August - 15 September: DRY

16 September - 31 October.
EAST FRONT:
2/3 DRY, 1/3 MUD on 1st 23-days;
1/3 DRY, 2/3 MUD on 2nd 23-days.
WEST FRONT: DRY

1 November - 15 December.
EAST FRONT:
2/3 MUD, 1/3 SNOW on 1st 23-days;
1/3 MUD, 2/3 SNOW on 2nd 23-days.
WEST FRONT:
2/3 DRY, 1/3 MUD on 1st 23 days;
1/3 DRY, 2/3 MUD on 2nd 23-days.

16 December- 31 January.
EAST FRONT: SNOW.
WEST FRONT:
1/3 SNOW, 2/3 MUD on 1st 23 days;
1/2 SNOW, 1/2 MUD on 2nd 23 days.

1 February - 15 March.
EAST FRONT:SNOW.
WEST FRONT:
1/2 SNOW, 1/2 MUD on 1st 23 days;
1/3 SNOW, 1/2 MUD, 1/6 DRY on 2nd 23-days.

16 March -- 30 April.
EAST FRONT:
2/3 SNOW, 1/3 MUD on 1st 23 days;
1/3 SNOW, 2/3 MUD on 2nd 23-days.
WEST FRONT:
2/3 MUD, 1/3 DRY on 1st 23 days;
1/3 MUD, 2/3 DRY on 2nd 23-days.

1 May -- 15 June.
EAST FRONT:
2/3 MUD, 1/3 DRY on 1st 23-days;
1/3 MUD, 2/3 DRY on 2nd 23-days.
WEST FRONT: DRY

Speed
With 50% longer player-turns, increased movement allowances are used:

1. All American and British 3-speed movement becomes 5-speed.

2. All German Armor and Mech's non-Blitz 3-speed movement is 5-speed before August 1943 if the Axis controls Ploesti; beginning August 1943, it is 5-speed only if the Axis controls Baku.

3. All other (USSR, Italian, etc.) 3-speed movement is 4-speed.

4. 2-speed becomes 3 speed, including mobilized HQ blocks.

5. 1-speed becomes 2-speed in DRY turns if the block rolls a 1,2,3,4; 1-speed block becomes 2-speed in SNOW if the block roll a 1 or 2. Otherwise, 1-speed stays 1-speed. HQ Deployment is always 1-speed.

Combat is bloodied-up for the 50% longer player-turns.
1. Airstrike hits may be put on defending Armor if the attacker has Armor. Airstrike SF becomes DF, Airstrike DF becomes TF, and Airstrike TF becomes Quadruple Fire.

2. If the combat hex is clear in DRY or SNOW weather, then the following combat steps are used:

--Step 1. Defending Armor blocks SF. Hits are put first on the largest attacking enemy Armor block, then on other blocks of the attacker's choice.
--Step 2. All attacking Armor TF. Simultaneously, all defending Armor, and all defending Mech, DF. Hits are put first on the largest non-cadre enemy Armor block, then on other blocks of the hit-receiver's choice.
--Step 3. Defending non-Armor fires.
--Step 4. Attacking non-Armor fires.

3. Per hex side attacked-across in the original battle, one defending SF block has DF; all other SF blocks, attacking or defending, stay at SF. After the original combat, both attacker's and defender's engaged SF blocks are DF.

4. Fortress TF becomes QF: Quadruple Fire.


Production, Railroad Movement, HQ Step Costs
--PP production would be 150% of nominal.
--Railroad movement of 15 hexes, instead of 10 hexes, per SHQ step spent.
--Each HQ Activation would be delivering 50% more movement and firepower per HQ step expended, so I would increase HQ step costs by 5 PP to 15 PP, with all other costs staying the same.

Supply Attrition is two steps per isolated block beginning with the second consecutive Enemy Supply Attrition Phase. As 50% more time has elapsed, the damage to the block is 50% (3 steps instead of 2 steps) greater.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Russo
Italy
Pomigliano D'Arco - Napoli
Unspecified
flag msg tools
Avatar
mbmbmbmbmb
You can't play a decent "grand strategic game" in one session.
The simpler I know (Europe Engulfed) takes 14 hours to play from '39 to '45.
Eurofront II takes approximately 4 sessions of 8 hours if you speed up everything to the maximum (Veteran players only), otherwise is a 60 hour game.
You can't have anything similar (same depth) for less time involved.

My opinion, obviously.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.