Fergus Hadley
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I played with a Lando, Biggs & Rookie build tonight that worked well. Lando allowed Biggs to roll 4 defence dice with focus every round while Lando had focus and target lock with push the limit with which to gnaw away at the enemy.

Unfortunately the dice gods were frowning on me and I lost but I really wish I could have taken evade with Lando... Push the limit when you only have 2 actions isn't always ideal. But how to squeeze 1 more point into this squad without wrecking the nice synergy? Any ideas?

http://x-wing.voidstate.com/view/6455/lando-biggs-rookie

vs
 
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David Jackman
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Well, it sounds like the main synergies you are looking for are between lando and biggs. Have you considered downgrading the rookie pilot to a Prototype A-Wing?
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Todd Warnken
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If you don't want to mess with Biggs or Lando your only option is to change the rookie to a Y-Wing with no ion cannon or an A-Wing.
 
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Jeff Wilder

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Green Squadron Pilot + Veteran Instincts. Most of the pros and cons vis--vis the Rookie Pilot are pretty obvious, but I'll list them anyway.

PROS
* Big Pilot bump, including flexibility in movement and firing with Biggs.
* Big maneuverability bump.
* If you're alert for when your opponent might try action denial on Lando (easy to do against a big base), you can sometimes preempt it with your speed and maneuverability.
* A couple of extra options (Boost, Evade) for Lando's granted action.

CONS
* Fewer hits to kill, but mitigated by better Agility (and by the presence of Biggs).
* Fewer attack dice, but often mitigated by achieving R 1 due to maneuverability.
* X-wings look cooler, but nothing you can do about this one.

Also, of course, you could forgo Veteran Instincts and try to claim initiative. I think the higher Pilot rating is worth more, myself, but I still suck at this game.

All in all, considering the addition of Evade to the Falcon and the aesthetics of, you know, actually flying the Falcon, the GSP is the better choice, IMO.
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Fergus Hadley
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Thanks guys. I guess it's got to be either GSP + Veteran Instincts, or Prototype Pilot + Stealth Device. Either way, I'm worried that losing an attack dice may just make this build too lacking in offence.
 
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Thanee
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From my experience so far, the Stealth Device isn't all that great.

I would drop that one to free the points.


It would allow you to upgrade Push the Limit to a Gunner (or get something else).

Bye
Thanee
 
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Jeff Wilder

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3+3+2 attack dice isn't great, but it's also not terrible. Either Biggs or the A-wing will be shooting at a ship already stripped of defenses, ideally.

I don't like the Prototype+Stealth as much as the GSP+VI for two reasons: (1) Some turns, the Stealth will be completely wasted even if the opponent wants to shoot at him (unlikely), because enemies will be shooting at Biggs, and (2) the A-wing is going to be the last target, not the second target. His 4 Agility, when you've already lost 80 points, isn't going to matter, while a PS of 5 will matter for the whole combat.

(As a complete aside: Is there any way to put a "Instant Bug Report" button in your Squadron Builder? I find typos and bugs all the time -- that's not a criticism! I love the thing! -- but by the time I'm ready to report them, I've forgotten what they are. If there were a button to open a form immediately, type a quick note, then close it and get it to you, I'd be a big help in cleaning it up.)
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Trenden Flanigan
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If you are so worried about losing the attack dice and extra HP in downgrading a rookie to an A-wing (and rightfully so), your last option is to switch out Nien Nunb for the title card. Obviously, for PTL sake and Lando's ability's sake, that is not ideal. But really all you effectively lose is a green straight 3. X-wings can't keep up with anything faster than that on a big ship, anyway. So your last option that wasn't listed above is to fly 1 value shorter when moving straight, which will likely apply mostly in the opening moves. Again, not ideal, but not the worst thing in the world either. If you plan accordingly, it won't make that big of a difference. It may be worth the trade off if the falcon is the last thing standing and you can't use Lando's ability anyway, but you can evade.

Just a thought.
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Fergus Hadley
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There should be a small feedback button in the bottom right hand corner for bugs...

And, yeah, a gunner would be amazing. Is it worth losing the stealth device on Biggs for though. The only way this squad works is keeping Biggs alive long enough to reduce the enemies firepower so that having only 3 ships is ok.

I think I'd be more tempted to drop Lando to Chewie... But then you lose the focus on Biggs which makes him so difficult for TIEs to touch. Something like this:

http://x-wing.voidstate.com/view/7084/chewie-biggs-gsp
 
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Fergus Hadley
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littlebull76 wrote:
If you are so worried about losing the attack dice and extra HP in downgrading a rookie to an A-wing (and rightfully so), your last option is to switch out Nien Nunb for the title card...


I hadn't considered this. But I think it might be the best option. It's a shame to make Lando more predictable, especially in the late game when he is probably alone and 3/4 forwards could shake off some enemies (or at least increase their range) but 1 agility is also a killer in the late game... Each evade is essentially another hull point.
 
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Trenden Flanigan
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voidstate wrote:
I hadn't considered this. But I think it might be the best option.


Glad to help That's what these forums are for. If you ever want to try it out on VASSAL, shoot me a message. I'd like to see how that list performs too.


BTW, your squad builder is AWESOME. Thanks a ton
 
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Thanee
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voidstate wrote:
And, yeah, a gunner would be amazing.


Esp. since offense is what your list is lacking most.

Quote:
Is it worth losing the stealth device on Biggs for though. The only way this squad works is keeping Biggs alive long enough to reduce the enemies firepower so that having only 3 ships is ok.


Well, in the games where I tried it, it was usually gone pretty fast, so the advantage isn't all that great, anyways.

Having +1 Agility for a few rounds is nice, but not huge.

The Gunner is MUCH more useful, IMHO.

Bye
Thanee
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Robert M.
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So my question is, what's the value of Biggs here? Or, to put it another way, if you swapped out Biggs for a Rookie Pilot, would your opponent's targeting decisions change?

***

EDIT: Okay, on rereading that wasn't very clear. In the current squad, your opponent has to target Biggs first; then he or she will probably choose the Rookie, then Lando. If you changed Biggs out for a Rookie, your opponent would be shooting either at a Rookie first or at Lando first.

Shooting a Rookie first is basically the same as shooting Biggs first (since the X-wings are now identical), and shooting Lando first is actually better for you--the Falcon can take about as much punishment as the two X-wings put together, and Lando's ability basically stops working when his escort fighters are gone.

So, although it's a more drastic revision than you asked for, I would make Biggs into a Rookie, which gives you a fairly sizable 10 points to work with.
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Eric B.
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I don't think Biggs' value (in this squad, at least) comes from his protecting other targets first, but more from the fact that enemies have to attack a 3.5 Agility target first instead of a 2 Agility target. That's worth something, at least, as Biggs should live a bit longer than a Rookie counterpart would (especially against 2 Attack enemies).

If you want to really go the protect Biggs route and keep Nien Numb, you could change the Rookie into a Green Squadron pilot, as others have suggested, but instead of going with Veteran Insticts use Draw Their Fire. The A-Wing has two shields to soak crits that would otherwise kill Biggs faster (though it can't be used to protect Biggs' Stealth Device).
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Jeff Wilder

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Vorpal Sword wrote:
So my question is, what's the value of Biggs here? Or, to put it another way, if you swapped out Biggs for a Rookie Pilot, would your opponent's targeting decisions change?

If my opponent flies the Rookie as he would fly Biggs (i.e., behind the Falcon, behind asteroids), you can be sure my targeting decisions change.

Biggs' value isn't that your opponent has to shoot at him -- he's an X-wing, and worth shooting at -- but rather that your opponent has to shoot at him uphill, through the snow, both ways.
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Fergus Hadley
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Yeah, the idea is that Biggs is running at Agility 4 with focus, Agility 5 at range 3. That's not easy for a TIE fighter to break through with 2 attack dice. Meanwhile the falcon and other x wing (and hopefully Biggs) are making 3 dice attacks, hopefully killing a TIE per round.

You also have the possibility of using Lando to allow an x wing to fire with both target lock and focus if they get a range 1 shot.

Also, Lando can fire with target lock and focus every round. and if the enemy target he falcon, Lando can instead give himself an evade each round and still focus or target lock.
 
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Robert M.
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RogueThirteen wrote:
I don't think Biggs' value (in this squad, at least) comes from his protecting other targets first, but more from the fact that enemies have to attack a 3.5 Agility target first instead of a 2 Agility target. That's worth something, at least, as Biggs should live a bit longer than a Rookie counterpart would (especially against 2 Attack enemies).

voidstate wrote:
Yeah, the idea is that Biggs is running at Agility 4 with focus, Agility 5 at range 3. That's not easy for a TIE fighter to break through with 2 attack dice.


Yeah, I thought of that, but I question whether it's worth 10 points to get that advantage with this squad. You really want people to be shooting at Lando first or second, since not only are named YTs very durable ships (particularly with the Falcon title), but Lando in particular works best when there's someone left to whom you can pass an action.

And with those 10 points, you have a lot of options. You can get the MF title for Lando, plus a Gunner, plus Chewie or a Concussion Missile (which works nicely with the PtL). You could get the MF title plus a pair of torpedoes on the escorts, which are chancy but--particularly firing after Lando--could potentially strip the shields from a Large ship.

My favorite option might be to pick up Luke with Swarm Tactics plus the MF title for Lando. The Rookie will be your opponent's first target, but it will reliably have Focus for defense and a TL for offense--and it will also act much earlier than it would otherwise.

RogueThirteen wrote:
If you want to really go the protect Biggs route and keep Nien Numb, you could change the Rookie into a Green Squadron pilot, as others have suggested, but instead of going with Veteran Insticts use Draw Their Fire.

If you don't like my idea, this is what I'd wholeheartedly endorse for a number of reasons--it's an unappealing target, which helps shift attention to where you really want it, and may also help Biggs live a little longer than he might otherwise.
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