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Spartacus: A Game of Blood & Treachery» Forums » Variants

Subject: Maximus! Community driven custom card. rss

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D Conklin
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Given the great feedback I received in my custom gladiator thread , I thought I'd open this next card up to the community from the get-go.

I realize making stats for Maximus from Gladiator is "holy ground" but the thought of Maximus and Spartacus facing off in the arena is too thrilling to never have happen.

We'll use this thread to kick around ideas and polls to finalize the card.

Please join me! What we do in life... echoes in eternity!
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D Conklin
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**** RESERVED ***

This post will contain the final card (done by me or someone with better graphics art skills) as decided on by the community.

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D Conklin
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**** RESERVED ***

This post will contain polls throughout the process to decide as a community the stats and specials of the Maximus card.

Poll #1: Should we make a Maximus card for Spartacus as a community?
Result: 84% say "Yes, great idea...count me in! The more gladiators the better!!"

Poll #2: What should the ATK,DEF, and SPD stats for Maximus be?

Please see Kusa's post below for additional details on the stats.
Poll
What should the ATK,DEF, and SPD (A-D-S) stats for Maximus be?
5-4-3
4-4-4
4-5-3
4-4-5
None of the above
      54 answers
Poll created by dc0nklin


Poll #3: What should Maximus' special be?

Please see Kusa's post below for additional details on the specials.
Poll
What should Maximus' special be?
No special, just better stats.
When Maximus attacks, each undefended ATK dice strikes with 2+
Maximus's opponents fight with 1 less attack dice
The player controlling Maximus should have the ability to ignore the host's thumbs up/down decision if he wins(loses).
Some "to be determined" Leadership special
"Maximus receives an extra dice of a different color."
None of the above., I think we need more ideas of specials for Maximus
      49 answers
Poll created by dc0nklin




***NEW***


Poll #4:Should Maximus have a second Primus-themed ability?
Poll
Should Maximus have a second Primus-themed ability
No, leave him as-is but please make the card!
Yes, let's work on him some more before we make the card!
      4 answers
Poll created by dc0nklin
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D Conklin
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Ok, first thing to discuss:

Should Maximus have 4/4/4 stats like Gannicus and Spartacus? Or, should he have at least one stat that's a 5?

I think given his experience as a general and the way he totally owned every arena battle he was in, he should have a 5 in at least one stat...possibly Attack or Speed.

Thoughts?
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Jason Cleal
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I think he should have 5 speed.
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PeR Aragon
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5-4-3. When Maximus attacks, each undefended ATK dice strikes with 2+
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Jimmy Albo
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Kusa wrote:
5-4-3. When Maximus attacks, each undefended ATK dice strikes with 2+


would say that sounds good but i would give him stats 4-4-4
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george bews
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4-5-3

Maximus's opponents fight with 1 less attack dice
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D Conklin
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Current options to date are:

4-4-4
4-4-5
5-4-3
4-5-3

Even though it is hard to consider these without the corresponding Special, let's try to separate stats and special ability for ease of voting.

Any other stat combos?
 
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george bews
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I would limit any combination of dice from exceeding 12. Yes to make awesome characters there is always the desire to make them more powerful than their predecessors. However that starts a slippery slope of where to draw the line.

I was debating making and ability of raising his teammates abilities in the Primus, showing his leadership ability, however that might be too limiting, why i suggested him lowering his opponents dice instead.
 
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Chris
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The player controlling Maximus should have the ability to ignore the host's thumbs up/down decision if he wins. If he does, -1 influence to the host.
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Kevin 'Rocky' Robertson
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Darth Headbutt wrote:
The player controlling Maximus should have the ability to ignore the host's thumbs up/down decision if he wins. If he does, -1 influence to the host.


That would imo become a one off ability, as after gaining a Favour token it would cost the host influence anyway and when/if he become a Champion then he has no arena ability.
 
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PeR Aragon
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For now we have the following ideas.

For stats:

5-4-3
Good because: Still has 12 HP, and is playable, with excelent ATK, good DEF and basic SPD.
Bad because: 5 ATK is the second version of Theokoles so we have another ogre in the game. Use a sword or an axe and make your opponents cry.

4-4-4
Good because: The perfect balance. Good in everything and bad in nothing.
Bad because: Is another copy of Spartacus or Gannicus... too repetitive.

4-5-3
Good because: 12 HP and defence jumps over attack, which can make him a survivor.
Bad because: DEF 5 means long combats.

4-4-5
Good because: 13 HP, 1 more than the others. Better than Spartacus, Better than Gannicus, Better than Acerbitas. Better than me. Better than anyone.
Bad because: Read upper lines.


For Skills:

- When Maximus attacks, each undefended ATK dice strikes with 2+
Good because: Skill as good as Gannicus, but Gannicus works against defended die and Maximus works against undefended die.
Bad because: If opponent DEF is low, the doom has been cast, so will be extremely overpowered against initial gladiators.

- Maximus's opponents fight with 1 less attack dice
Good because: His opponents will have 1 HP less and they will harm Maximus less times.
Bad because: This skill doesnt differs from basic combat, like Spartacus or Crixus with their doubles, or Gannicus with ties, or Barca with phantom HPs. This is just Dice Vs Dice, and the effect is almost the same than having an axe or a shield.

- The player controlling Maximus should have the ability to ignore the host's thumbs up/down decision if he wins(loses). If he does, -1 influence to the host.
(I consider an gramatical error because thumb can only be shown to the loser)
Good because: He will have more probability for surviving if he loses. It should be considered to stack with Favor Points.
Bad because: When he becomes Champion the skill is useless. I consider better a skill made to make him win than a skill made for "saving" his life if loses.

Thats all for now.

My votes goes to 4-4-4 Strike with 2+, and 5-4-3 Strike with 2+
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Jimmy Albo
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decision now?

than my votes goes to 4-4-4 Strike with 2+

but i like the idea from giggity with a leader ability
 
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D Conklin
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Kusa wrote:
For now we have the following ideas.

*snip*

My votes goes to 4-4-4 Strike with 2+, and 5-4-3 Strike with 2+


Perfect summary Kusa! I will create the polls...one for stats, one for special.

I too am partial to a leadership special... but it limits the usefulness to multi-gladiator battles.

In lieu of that, how about something totally new and radical? With a 4-4-4 Maximus, something like (have not cleaned up wording):

"Maximus receives an extra dice of a different color. Each Combat Round Maximus may use this dice for a roll of his choice and include the dice for determining success. This dice can not be surrendered and does not count toward determining defeat."

Too powerful and outside the box??

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D Conklin
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New polls posted above....

Seems like we're trending toward 4-4-4 and "When Maximus attacks, each undefended ATK dice strikes with 2+".

Let's give it a couple of more days...

In the meantime, is it a no-brainer that he should cost 5 gold?
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Jimmy Albo
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5 gold sounds good :-)
 
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D Conklin
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Ok, I'm calling it...

Looks like Maximus will be:

ATK: 4
DEF: 4
SPD: 4

Special: When Maximus attacks, each undefended ATK dice strikes with 2+
(props to Kusa)

Cost: 5

I will make the card this week unless someone with better skills wants to?

Thanks to everyone who voted!
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Martin Messenger
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I think maximus should be a 3-5-4. this is because it is an unused combo and i believe DEF should be his highest stat considering hes a tactician. To counteract his relatively low ATK compared to other 12 stat gladiators, i think he should have an "auto-wound" ability such as:

when defending and taking no wounds, maximus inflicts one auto-wound.

When attacking "6's" inflict one auto-wound

DEF triples give maximus a bonus attack next round
 
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Robin Moss
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Given that the updated Asher has two abilities, could you have a base ability and a Primus-themed one (like Treacherous) to reflect his leadership?

Maybe:

Tactician: Unopposed Atk Dice wound on 2+
Leadership: Treacherous Gladiators cannot switch from Maximus' team in a Primus.
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Bobby B
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Was the maximus card ever made?

If so where can i find a copy?
 
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Victor Young
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Snoogans79 wrote:
Was the maximus card ever made?

If so where can i find a copy?
 
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D Conklin
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raw_bean wrote:
Given that the updated Asher has two abilities, could you have a base ability and a Primus-themed one (like Treacherous) to reflect his leadership?

Maybe:

Tactician: Unopposed Atk Dice wound on 2+
Leadership: Treacherous Gladiators cannot switch from Maximus' team in a Primus.


Wow, I totally forgot about this thread...thanks Victor for the bump!

Hope folks are still out there and still care...

Adding Poll #4 above, should Maximus have a second Primus-themed ability?

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Patrik Csapi
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where can i find a copy?
 
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