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Super Dungeon Explore: Von Drakk Manor Level» Forums » General

Subject: lycanthropy rss

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Aldo Ray
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it's a stat fx?

if you hit a boss with it, anyway to remove it?

the vulnerable magic sounds good in the right situation but having a bonus red die to atk seems pretty bad for the heroes.
 
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Chad Caughmann
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According to Deke (the developer), Lycanthropy is a general effect, like that of Iron Halo. It has the same duration as those types of effects. You don't remove it until it wears off the next turn.
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Robin Deign
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Little bit of a resurrection here, but I did the google search and couldn't find anything but this topic about Lycanthropy. I have a few questions I wanted to ask about it.

1. I must dispute Chad's statement that it would fade after the model activates, because then what is the point of the +1 red dice? Therefore, is it like a status effect? If not, is it then permanent?

2. If it is permanent, then I could see abusing the "Dangerous" aspect of the attack to give any of my ATK heros a boost to their attack at the cost of Vulnerable: Magic.

3. Again, assuming that it doesn't wear off as that seems to fly in the face of the "+1 red ATK dice" part of the effect. The card doesn't say that victims gain anything like Lycanthrope due to the attack, it just says that they gain +1 red ATK dice and suffer Vulnerable: Magic. This implies that it might stack. E.g. Attack something multiple times with Lycanthropy and it will gain that many number of +red ATK dice.

Thanks
Deign
 
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Steve B.
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Cherry
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Deke is the rule developer for Super Dungeon Explore, if he says it, then that is the offical standing. He has said that it is an ability like Iron Halo that only lasts till the next activation of Van Wilder.

And no ability with the same name can stack.
 
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Jan Jensen
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My 2 cents to Deign:

1. If the actual game designer says something, it's safe to say it's how it works.

2. It's not permanent, but you can still get an attack boost for a single round or two. But it's much less attractive since you loose 1 heart and need to reapply it.

3. Effects with the same name doesn't stack. Period. So no +15 red dice cool
It's not like the characters gets Lycanthropy AND Vulnerable: Magic.
Lycanthropy is ONE effect that does two things. And while Vulnerable:X is now a status effect, Lycanthropy is NOT. Everything goes away again once Wilder activates again.

 
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Robin Deign
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Hmm, I was under the impression that effects that are applied to a character went away on it's next activation, not on the appliers activation. The difference here with Iron Halo is that Iron Halo is applied to the Paladin and characters that are within range just get the benefit. Is there any other examples of an ability like this that I may have overlooked?

I did have a completely unrelated question, but I don't like opening new threads . How does range work with abilities with things like Cross, Wave, Sweep, and Spray? Specifically the Star Guild Sapper's potion in conjunction with special attacks that do these things.

P.s. Thanks for the tips. Especially the point about same name abilities don't stack. I always forget about that rule though I subconsciously know it. No more double dragon priest kobold boost
 
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Steve B.
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You only get the benefit of an aura if you are standing in the range of an aura. You can't just walk through it and keep it's effect. So when the applier of the aura activates next turn, it takes the effect away from everyone since no one would be in the aura then. (unless the aura is reactivated)

Lycanthropy is similar in that when the applier activates next turn the effect is removed from all effected models. Even though it is not an AOE, it still follows the rules of how long abilities activate.

And some AOE effects replace ranges.

AOE Rules:

Some abilities can hit multiple models all at the same time.
These are called, area effects. Area effects have a special set of
rules to govern how they function:

• First determine which models are in the squares that will be
affected by the area effect. This will vary depending on the
type of area effect being used.

• Burst X requires that you select a single model, in line of sight
to the model using the effect, as the action’s target. The area
effect is centered on that target.

• Cross X, Wave X, and Aura X are centered on the user. In this
case the user is considered the target but it is not affected by
its own area effect unlessthe effectstates otherwise (such as
in the case of Augment).

• Lance X, Spray X, and Sweep X require that you choose one
square that is adjacent (but not diagonal) to the model using
the effect. Then determine the remaining squares affected
from the initial square chosen, using the area effect’s rules
and diagrams as a guide. Unlike other effects the initial square
chosen may be empty.

• If the area effect is part of an attack, make a single attack roll
and apply it to every model affected. Each model affected
makes their own defense roll, comparing their result to the
attack roll separately.

•All models affects by an area effect are considered to be hit
simultaneously.

• Friendly models, including the user, are not affected by area
effects unless the area effect specifies otherwise (such as in
the case of Augment).

•Area effects do not affect squares that the user cannot draw
line of sight to unless the area effect specifies otherwise.

• Some area effects cover a different area if the model using
them is on a large base. When this is the case, use the example
diagram as a guide.

• If a model is affected by two area effects simultaneously the
effects are cumaltive as long as the abilities are different --
even if their effects are the same.

• Some area effects replace the distance portion of a model’s
special ability ie Magic X, Missile X, or Range X. In this case
ignore the ‘X’ portion of the ability that allowsthem to target
distant models and replace it with the area effect. The model
may still use the attribute specified by that ability when
making an attack roll.
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Robin Deign
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Thanks for the clarifications Steve
 
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