Recommend
11 
 Thumb up
 Hide
6 Posts

Combat Commander: Battle Pack #3 – Normandy» Forums » Sessions

Subject: Scenario 46 Pegasus Bridge rss

Your Tags: Add tags
Popular Tags: [View All]
tito kiza
Spain
Barcelona
flag msg tools
badge
Avatar
mbmbmbmbmb
More pictures can be found at

http://msjueves.blogspot.com.es/2013/04/combat-commander-sce...

Last session we have played this scenario from Normandy Battlepack. Axis setups first and then Allied must place his Airborne units adjacent to the landing hexes.

At first glance, Allied strategy is straightforward. Run as fast as possible to rout the low-quality Axis units (Green teams and Conscript squads) guarding the bridge before German reinforcements arrive (Rifle and Volksgrenadier squads). Both sides are in Recon posture but the special rules established that any discard involves the whole card hand. Also we are at night and there is an inherent hindrance that increases with distance to target.

Initial Allied hand is almost perfect. Fire and recover as orders and Spray fire and assault fire could made a devastating initial turn menacing to capture the bridge. It is a pity that British can not move!!! Probably they are still disorganized after the landing and need some time to prepare the assault.

But the Germans are not much better as they do not have any fire order and must wait seeing how Allied will advance on their proximity.


After a few attempts to increase smoke cover and some exchange of firing, finally Airborne got some organization to initiate movement. But Germans were prepared to open fire and stopped the assault almost from the beginning of the operation. Allied were prepared for this incoming fire and all squads but one could recover. But, in the process of recovering several events appeared. One of the very first rolls triggered a Time! event and British was obliged to reshuffle his deck. In the very second card another Time! was triggered. This bring into play the German reinforcements, increase surrender level for Germans and put British close to a humiliating defeat.

Moreover, one of the shells fired from the Infantry Gun exploded too close to the forest and ignited a small fire that rapidly spread into the surrounding area.

With his line of sight completely blocked, the mortar team was forced to relocate their weapon. Using the blaze as cover, Sgt Thornton and one of the squads initiated movement to approach the trenches from the side and divert some fire from the main assault.


But Germans rapidly reacted and fired a starshell close to the approaching squad was able to, first pinned them in open terrain and then to eliminate the leader and his squad.
With the distraction obtained by their mates, the rest of the airborne achieved suppressing fire against the garrison at the bridge, and the IG turned into silence for a few rounds.
Although most of the units recovered, one of the Green German teams completely panicked and routed until they were stopped by Private Romer who forced them to reintegrate the fight.

Time is rapidly running and British are still far from their objective so they continued to move. But, again they were stopped by incoming fire. This time, however, the recovery order given by the officer was not followed by the troops.


For a few seconds, British leader was stunned by the failed assault and soldiers did not get any recover order.
The heavy fire on the uncovered broken paratroopers was able to eliminate one more unit and to force another one to retreat.

Situation is critical to the British. With the heavy losses inflicted by Germans, remaining Airborne units desperately need that their reinforcements arrive to the area.
And they must survive in open terrain, close to the German trenches!!!
But this is the kind of situations that elite troops are trained for.



The morale being reinforced by the arrival of their mates, leading Airborne units successfully assaulted the first line of trenches and are at proximity of the bridge.


A nice target for the 18 cm Infantry Gun. Even if British are taking positions at the trenches, they are so close in range that the weapon can not miss. Axis gave the order: Fire!!!

And, once more time, a Combat Commander battle surpassed reality. A 1-1 roll and the shot missed the target.


At close ranges, exchanging fire resulted in heroic acts from both sides and a few broken units for the German while reinforcements had difficulties to arrive.
And, incredibly, another miss from the IG, this time being jammed. The following sniper event, destroyed it


The explosion of the gun encouraged the freshly arriving airborne units that run into the battle. By using assault fire and spray fire several times, British inflicted several casualties to Germans. Successive starshells were place around that bridge that it is now fully enlightened.

In front of the bridge, British reorganized squads preparing for advance into the German pillbox. Although Axis was clearly leading in Victory Points (+10), a melee into the pillbox could turn the victory into Allied side as Axis was also dangerously approaching his surrender level. Allied did not get any advance Order for several rounds and the battle at the pillbox did not take place.

A Sudden death roll was triggered by German. Allied gave initiative card for re-rolling. A few go and backs of the initiative card ended when German succeeded to finish the battle and winning by 10 points.

Allied failed to take Pegasus Bridge in time and now, Overlord objectives for the first day will be difficult to achieve.




18 
 Thumb up
2.60
 tip
 Hide
  • [+] Dice rolls
Simone dalla Chiesa
Italy
Cassina de' Pecchi
Milano
flag msg tools
badge
Avatar
mbmbmbmbmb
Interesting report! Thank you for posting. However...

4. PARR'S GUN: [...] This gun cannot leave I6 or be eliminated by any means. [...]

It can stay Broken forever, though. Anyway the IG still in play whoudn't have changed the outcome.

You know that you cannot enter the Bridge hex from J6, don't you.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
tito kiza
Spain
Barcelona
flag msg tools
badge
Avatar
mbmbmbmbmb
Oh, thanks, we missed that. There was a big excitement when IG miss the first shot than, in the heat of the battle, we did not reread the special rules. You are right that it will not change anything but i will remember next time.
Thanks also for point out about entering the bridge. I was the Allied and, with time running out i was trying to shot everything with spray fire to get those two more units achieving surrender level.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chick Lewis
United States
Claremont
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Very nice battle report !! Thanks for posting it. Your photos of the map and units are very fine.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
Quote:
You know that you cannot enter the Bridge hex from J6, don't you.


Why is that? There is no special rule on this....
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simone dalla Chiesa
Italy
Cassina de' Pecchi
Milano
flag msg tools
badge
Avatar
mbmbmbmbmb
Lawrence Hung wrote:
Quote:
You know that you cannot enter the Bridge hex from J6, don't you.


Why is that? There is no special rule on this....



Indeed. The rule is that for Major Bridges, T80.1. Impassable if not via the road. Same for exiting them.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.